User:MackMan/Game:Capture the Flag
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==Game x== <div style="float: center;text-align:center;padding:5px;background-color:#F5F5F5;border: 1px solid #DDD"> {{CtF|img=png|size=20<!-- -->|gf|gr| | | | | | | | | | | | | | | | <!-- -->|gd| | | | | | | | | | | | | | | | | <!-- -->| | | | | | | | | | | | | | | | | | <!-- -->| | | | | | | | | | | | | | | | | | <!-- -->| | | | | | | | | | | | | | | | | | <!-- -->| | | | | | | | | | | | | | | | | | <!-- -->| | | | | | | | | | | | | | | | | | <!-- -->| | | | | | | | | | | | | | | | | | <!-- -->| | | | | | | | | | | | | | | | | |bu<!-- -->| | | | | | | | | | | | | | | | |bl|bf<!-- -->}}Game #X /Blue:<player1>/ Green:<player2></div> ===Moves=== 1.
Game 2:All blue's base belong to green[edit | edit source]
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Moves[edit | edit source]
1.Naughty Budgie has entered the building, and starts to move. 2.I do some more moving. 3.Soldiers enter from the lakeside 4. More moving! 5. You guessed it... 6. Blue piece surrounded. IT ASPLODES! 7. Green troops are sigted by Blue Battalion. Be quieter. Troops run towards problem area. (BTW, the game only ends when you capture the flag. You get as many troops as you want.) 8. Good to know. SHOOTARAMA!!! 9. Bad idea. Blue soldiers played dead. TAKATAKATAKATAKA 10. TAKE THIS! 11. I said SOLDIERS, not tanks. AND YOU CAN'T KILL THAT MANY PEOPLE THAT FAST.12. Yeah well, i just ate your grues with mine. 13. I drop a napalm. Pity about my tank, but sacrifices have to be made.We are indoors. You must undo your edits, i'm too lazy. I'f not, your flag will be gone, and blue will get another. 14. We're indoors? Oops. 15. Revert... the grues... 16. I did.
Game 5: The Cheatless Battle 2[edit | edit source]
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Moves[edit | edit source]
1. Rules: No cheating. Only deploy one troop for each time you capture the other players flag, or deploy a group if you run out of soldiers. 2. Green wizard casts Magic Missile and Daylight! 3. Blue jets bomb green base. Blue repairs base, extinguishing fires, clearing away corpses and replacing sandbags. 4. Green jet bombs entire blue base, paratrooper dropped on corpse. Blue jets shot out of air. 5. New blue group arrives, extinguishes fire, clears corpse and builds base. Green jet shot by artillery. New blue jets fly in.
Game 7: Grue Maze[edit | edit source]
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Moves[edit | edit source]
------------------1------------------ Welcome to Grue Maze! > Green Moves South You move south. There is a Grue in the corner. > Examine Grue ...You've never played this before, have you? ***You have died*** ------------------2------------------ > Move SLMW carriers out of base You move the SLMWs out of your base. You see a grue and a tree. > Fire the missiles! You destroy the grue and the tree. It's green's turn. ------------------3------------------ >Move flamethrower You move your flamethrower down. You see a grue >Use flashlight You dont have a flashlight >Use one anyway The flashlight you dont have causes the grue to die, since it can't be in the light. It's blues turn ------------------4------------------ > Teleport wizard to K4. Your wizard teleports to K4. > Move SLMW to O4 There is a grue in front. > Fire the missile! The grue is now no more. It's green's turn. ------------------5------------------ >Advance stealthily Your troops move foreward sloppily >I said Stealthily! Whatever. It's Blues turn ------------------6------------------ > Find grue You find a grue > Fire missile! Grue dead. It's green's turn. ------------------7------------------ >Move East You move South. >WTF? WHY DONT YOU DO WHAT I SAY? Because I'm the narrator and I dont have to >Just get on with it You see a blue soldier >Shoot it with a rocket The blue soldier explodes. Its Blues turn ------------------8------------------ > Move wizard to enemies. Your wizard moves to your enemies. > Fire blast!!! Zabam! ------------------9------------------ >Cast 'Grue' Your wizard casts Grue! A Giant friendly Grue appears Its Blues Turn ------------------10------------------ > Cast fire shield Your wizard is now shielded by fire. ------------------11------------------ >Move flamethrower Your flamethrower moves >Pull bridge out of ass You pull a giant wooden bridge out of your ass. -3 HP >Why? Splinters. >Ouch. Torch the wizard The enemy wizard goes up in flames (flames can't block flames) ------------------12------------------ > Move SLMW soldier Your SLMW soldier moves. > Fire watercannon! Your SLMW does not have a watercannon attachment. > Pull watercannon attachment out of ass The attachment is spiky. -5HP. > Attach attachment to SLMW The attachment is now attached. > Fire watercannon! You extinguish the fire on your wizard. He survives because he is magical. > Cast fireblast Your wizard casts fireblast. It's green's turn. ------------------13------------------ >Win Sorry, but that's not an option. By the way, a grue ate your flamethrower >Damnit. I don't like this game Life sucks. deal with it. >Um... deploy more men at base. You deploy a mortar crew. They have mortars. It is blues turn
Game 8: The Other Grue Maze[edit | edit source]
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Moves[edit | edit source]
Welcome to Grue Maze 2, a text adventure where you kill stuff.
>Look
This is Grue Maze 2.
>Cast Darkness on green squad
Wow! You just got some grues to eat some blues.
>Hey!
Life ain't fair.
Game 12: The Ultimate Showdown (of not-so-Ultimate Destiny) - John Henry Users against The Steam (Ban)Hammer sysops[edit | edit source]
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Das Rulensteins[edit | edit source]
1.) No cheating. Cheaters never prosper; they do, however, get banned.
- a.) Godmodding counts as cheating.
- b.) So does moving diagonally.
2.) Units have set rules--see here.
3.) Units cannot be generated in any way.
4.) Only three units can move per turn.
5.) Any unit can carry a flag.
6.) The following units are banned:
- Grues
- Jets
- Missiles
7.) All units can carry the opposing flag with them. When they reach their flag, that team wins.
8.) Certain units have special rules; see here for details.
Moves[edit | edit source]
Hinoa elects to go second.
Let me just open the great big book of Hinoa... and oh. 1. Two flamethrowers move foward 2.Knight to A3Three flamethrowers advance 3. Sorry, i'm too used to being Blue. Anyway. Two SLMWs and 1 flamethrower advance. --Reverted illegal moves by Hinoa-- 4. Moving a SLMW, a flamethrower, and NOW we deploy ze infantry. 5. Sound... the drums of war! 6. You call those drums? You wouldn't know a drumline if it marched up to you and used your head for drum roll practice! Three units moved, punk. 7. Don't insult the creator of the map we are playing. three units move. 8. BURN THE BRIDGES!!!! 9. Moving... 10. Movage. 11. FIRE!!!!! (Literally.)
Other crap[edit | edit source]
Is diagonal moving allowed? —Hinoa KUN (talk) 21:02, 12 May 2007 (UTC)
- No. -Han Solo (High Gen. Grue) Comlink Grueslayer
- Damn, wish I'd thought of asking that before my second turn (I moved diagonally there). That means we have to go back to that turn. *grumble grumble*
Invitation Only Join! Oops, too late.[edit | edit source]
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Rules[edit | edit source]
- No flag missiles.
- Red and Green are a team.
- Deploy a unit every 3 moves.
Moves[edit | edit source]
1[R]. Red wizard is Lina Inverse from Slayers. FIREBALL!!! 2[G]. Boomshot. GRENADES!!! 3[B]. Fancy cannon things fire grues into random places. Red plane is eaten by grue. 4[R]. Lina Inverse casts light spell. Grues die. Telekinetic guy takes Blue flag. R/G WINS!!!
Cows with Guns Wizards...with Cannons[edit | edit source]
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Rules[edit | edit source]
No flag missiles. If Han joins, he shoots first. Wizards may not cast any powerful spells. A wizard is required to operate a cannon. Nothing but wizards and cannons are allowed. Trees can be destroyed. Watch out for the one grue.
Moves[edit | edit source]
1. Three cannons fire. 2. Total cannon assault! 3. wizards cast Mirror Sheild'. Cannons of Green are exploding. 4. Spell has a dangerous effect, and does not do what you wanted it to do. Spelling is crucial in spell-casting. Just to remind you: I before E, except after C. Most of your wizards die to that spell. Grue smells corpses on your side. One of my wizards casts Ice Bolt. 5. Blue Wizards file lawsuit against Frobozz. They win. Boom. Unfotunatley, the Grue ate our flag. Since you can't win anymore, and my flag is gone, the Grue, and therefore the Grue Army wins.
Game x[edit | edit source]
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Moves[edit | edit source]
1.
Copyright Gert5 All Reichs Rezerveizd[edit | edit source]
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Moves[edit | edit source]
1. There is a weapon's rack on both sides of the RIVER. By coming just one step close to a grue, it eats you. One green dude is dead giving blue dudes the P0WRE Getting the COKE gives you powre to go 2 steps per move. Please get the grues! 2.Green has the grues(you placed them as Green Grues), grues have always been super-fast, grues eat blues and win.
Grueslayer[edit | edit source]
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Moves[edit | edit source]
1. Daylight spell. All grues die. Green wins. 2. Well, that was fast.
The Land I Lost[edit | edit source]
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Rules[edit | edit source]
- No godmodding.
- No flag missiles.
- No cannons, planes, SLMWs, or tanks.
- Only two squares of movement per turn
- Medics can move as far as they want
- Melees always have Americans winning the melee.
- 2 summons of 2 units each.
- One summon must be civillians only.
- Civillians have no guns.
- Wizards are commanders.
- No loophole abusing, unless you are Uncyclopedian.
- Uncyclopedian has the right to change rules.
Moves[edit | edit source]
1. Sigh... another battle, another defeat. Let's see if you liberate the village... and apparentley, I have a tank. Oh shit... anyway, fire my troops! 2. Sorry about the tank. I removed it now. Civillians shoot Americans by using bows!!! Vietnamese choose to shoot as well!!! 3. Er, the bows are LOOPHOLE ABUSE! Anyway, American throws a Sophia Grenade, which will do absolutley nada. 4. I summon a Civillian squad. They take the American flag. I WIN!!! 5. Aw, THAT was pure cheating. Whatever. Grenade explodes, destroying the structure the American was in. You have liberated your village.
Honor[edit | edit source]
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Rules[edit | edit source]
- No godmodding
- No flag launching stuff
- Uncyclopedian shoots first
- Nothing but normal troops and medics.
- Han shoots second
Moves[edit | edit source]
1. Han changed rules so he could shoot first. I RVd rule change. Han loses. 1.1 So... you were really going to move? 1.11 Yes. Green medic moves, but alrready won.
The Final Battle[edit | edit source]
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Rules[edit | edit source]
- Killing a civillian is a AUTO LOSS
- You have three grenades. Use them wisely.
- you can enter a red tank to take control of it.
- No loophole abuse.
- no cheating.
- No changing these rules, unless both players agree to it.
- HAN SHOOTS FIRST!
- You can move three spaces, five in a tank.
- Tanks auto kill by running over people.
- A gun has 1 range, a tank has three.
You can build a cannon, but it takes two turns.
Moves[edit | edit source]
1.Han builds half a cannon. It can not be used. Yet.Tell me sooner! Anyway, I guard the entrance. 2. I move. I tell the civillian to get out of my way and bother that blue guy. He does not move away. I push him away. 3. I move. 4. I walk over/kick down some sandbags, and take a tank. 5. Moving. 6. Run over sandbags, move. 7. I say "Uh oh", then run like hell. 8. Move, blow Han's head off. 9. I respawn, only to get spawn killed. 10. I respawn, only to get spawn killed. 11. I respawn, only to get spawn killed. 12. You practically won already. You are so far, the CtF champion. 13 and 14. I take the flag. 14.5 You had to run over my corpse? 14.55 Yes. I take your soul, and destroy it. 14.555 Remember that civillian you pushed? Well, he's really mad about it and ge stole some Commander's uniform... and he recruited others... eh... you already won. Just go head and flatten them. 14.5555 My flattening them fails to be an auto-loss, since they are not civillians anymore. I flatten them with my mind.
Comments[edit | edit source]
Are you allowed to hire civillians for your army? Marshal Uncyclopedian! Talk to me!
- Now that would be too easy. --Lt. High Gen. Grue The Few The Proud, The Marines 01:29, 3 July 2007 (UTC)
- I do not agree with the cannons. Marshal Uncyclopedian! Talk to me!
- Then it dies. --Lt. High Gen. Grue The Few The Proud, The Marines 01:32, 3 July 2007 (UTC)
- I do not agree with the cannons. Marshal Uncyclopedian! Talk to me!