User:MackMan/Game:Capture the Flag/Archives
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Game #1 /Blue:MackMan/ Green:High Gen. Grue
Game #3 /Blue:User:Uncyclopedian, who has lost./ Green:High Gen. Grue, the winner.
Game #6 /Blue:Anotherpongo/ Green:Uncyclopedian
Game #X /Blue:High Gen. Grue (Cheating loser.)/ Green:Uncyclopedian (Winner.)/Zombies:MackMan
Game #4 /Blue:High Gen. Grue:6 points/ Green:Uncyclopedian: 6 points
Game #X /Blue:-Han Solo (High Gen. Grue) Comlink Grueslayer/ Green:Uncyclopedian
Game #X /Blue:High Gen. Grue/ Green:Uncyclopedian
Game #X /Blue:Uncyclopedian, who wants this to be more fair/ Green:High Gen. Grue
Game #X /America:High Gen. Grue/ Japan:Uncyclopedian/ Iraq:Uncyclopedian
Game #X /Patriots (Blue):High Gen. Grue/ Redcoats (Red):Uncyclopedian
Game 1[edit | edit source]
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Moves[edit | edit source]
1. Blue Team advances, drinks a coke 2. Green team builds base, recruits soldiers 3. Blue Team deploys the Grue Division 4. Green team deploys light-gun division, and expands base 5. Grue Division advances, BT digs moat, recruits men 6. Grue division is attacked by light Division, comletley destroying then. Light > Grues 7. Blue Team entrenches artillery 8. Light Division extracted, Green Artillery deployed. 9. Blue SpecOps deployed, plants C4 on Green Artillery 10. C4 safley removed, and SpecOps killed. 11. Blue Team uses Soviet Suicide Charge 12. Green spies eradicate blue forces, soldiers are called out 13. Blue Team allies China, gets soldiers 14. Altillery attack enemy. Troops come from the north 15. Blue Team launches jets, Napalms green team, south troops cross moat 16. Blue jets are actually BlueJet Airlines, and have no weapons. Flame troopers BURN THEM ALL 17. BlueJet Airliners crash into green soldiers/base. Blue troops cross northern section of moat 18. Die. 19. China helps blue team (Again) with AssKicking Division / Pontoon Bridges created for fast moat crossing 20. Partrooper captures Blue Flag 21. Paratrooper/jet is blown up, Blue flag returned (like in HALO, flag has to make it back to your base to win) 22. NO FAIR! /me desroys flag HA! 23. Blue Team calls in a Tactical Nuclear Strike. Everybody loses!
“In Soviet Russia, nuke drops YOU!!”
Game 3: The Paratrooper Problem[edit | edit source]
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Moves[edit | edit source]
1. Blue starts unfairly. Blue gets Grue. Green gets Grue as well(surrounded by water). 2. Cheater. Green soldiers have machine guns, blue gets sucky pistols. TAKATAKATAKATAKATAKATAKA. Green builds base. 3. Blue uses weapon racks, gets heat-seeking missile and rifles, blows up a lot of the map builds base, and accidentally releases Green's grue. 4. [Insert Military Music Here] Also, you can't GET to my flag now, since we use fire as a barrier. YOU FUCKNIG EDIT CONFLICTED ME THREE TIMES. YOU WILL DIE. 5. Almost Total Annihilation of the Green Team thanks to a few big missiles. Deploy Deputy by green flag. Deploy infantry. One soldier commits suicide. Plus, you can't kill a grue that easily. Ha! Plus, the female deputy is a paratrooper. Deal with it. 6. DON'T YOU JUST LOVE MUTINY? Blue flag caputred 7. This is what I do with mutiniers. I kill them, except the ones that come back to me. Fire spreads. I win. All you have is a jet and Officer Ronalds. DIE! 8. Fire spreads. Victory for Blue. Ha ha ha!
- Mutual Annihilation!
- From too many airstrikes!
- Ashes, Ashes
- We all fall down!
9. You know I still have both flags, and a fire extinguisher. I WIN! 10. More fires removed, I WIN!
NOT ENOUGH
- Mutual Annihilation!
- From too many airstrikes!
- Ashes, Ashes
- We all fall down!
11. I launched them from the ground. Blue Team immune to Mutual Annihilation now! AngerTheWalrus entered. I win!
Game 6: Shoulder-Launched Missile Weapon (SLMW) Battle! (With Friendly Grues)[edit | edit source]
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Troop Points[edit | edit source]
Blue (Anotherpongo): 4
Green (Uncyclopedian): Win!
Special Rules[edit | edit source]
- No unlimited reinforcements. You get one troop point per turn. Three points pay for one standard troop, six an SLMW carrier, seven a friendly grue. Troops spawn at the bottom corner, where flags started. Each kill grants one troop point.
- Wild grues eat anyone who comes within two squares of them, apart from other grues.
- Friendly (coloured) grues can convert wild (unclothed) grues to their cause.
- Grues cannot attack grues, even enemy ones.
- Weapons racks allow conversion from standard troop to SLMW carrier.
- Trees are impassable, but can be destroyed by flamethrowers.
- Grues can be killed by SLMWs.
- No wizards, tanks or jets.
Moves[edit | edit source]
1. Blue SLMW carriers move out of base. 2. Green Grue, with it's speed, runs over the bridge to grab 2 more grues. Plus, how many points for a wizard, tank, or jet? 3. No wizards, tanks or jets in this game. Just soldiers, grues and SLMWs. SLMW guys run into forest. By the way, I noticed the flamethrowers. How much should they cost? 4. Flamethrowers 8, grues 10, maybe? 2 of my grues go and get the neutral grues, one attacks your SLMWs. 5. I shoot a grue with an SLMW, and do a tiny bit of movement within my base. 6. My grues go on an eating frenzy. One eats your flag, returns to my base, and throws up. I WIN!
Game 9: Art of Conquest[edit | edit source]
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Special rules[edit | edit source]
No grues, jets, Rocket Launchers, or flamethrowers. Wizards are "officers" (Worth 3 points) A squad is 10 points. (Yes, ten.) One soldier is 5. (Basic.) Han shoots first. Always. NO FUCKING FLAG MISSLES. Period.
Debate
This should have been the new one. Where Han shoots after.
- Han shoots first anyway.
- (Death Star zaps Millennium Falcon)
- (Falcon too small, DSII asplodes)
- (throws Grue and Darth Vader on Millennium Falcon(Luke, I am your father. Oh wait, wrong guy.))
- (Falcon too small, DSII asplodes)
- (Death Star zaps Millennium Falcon)
Moves
1. Blue soldier kills Green scout. 2. Green officer becomes President of the United States George W. Bush, gets FBI to capture a group of Blue terrorists. 3. Since Green officer is George W. Bush... SOLDIERS TURN! "Send back our troops Bush. NOW." 4. Bush goes political. FBI goes on WMD search. Squad summon. Rocket launcher team goes ballistic. 5. WHAT PART OF NO ROCKET LAUNCHERS DON'T YOU UNDERSTAND. You lose George W. Bush. Squad summon. News of Bush's idiocy spreads throughout Frontier 6. George is re-elected, and goes political(Promotion for all my points). FBI goes ballistic. WMD not found. (Those WMDs have to be around here somewhere!) And do I see a grue? Yes, I do. You lose all your points, and one troop, for having a grue in the area. 7. /me sees no grue, and gets 15 points. Watch your mouth. Squad summon. TAKATAKATAKA 7.5:Wait, that was SABOTAGE! You lose one troop. 7.55: Check the history. I removed the grue on my turn. For that, you lose your 15 points and a few guys. You misunderestimated me. 7.555: And no flamethrowers, remember? I also get some of my guys back. You lose more points. 8. Wrong. 50 pts. go to me next time. SUPER FRONTIERSMEN SNEAK ATTACK! 9. GASP! YOU ARE FLAMEWARRING! 10. You just removed the flamethrower and said I was wrong. I win thanks to extreme cheating on Han's part. I get all your units. 10.5 On the top of the page, click on History. Check out the differences. You will see that you are wrong. 10.55 Ok, you are right for the flamethrower, because I brought back old forms of this when you did the removal of a few troops. But the rest, was you cheating. 11. Corpses come to life and eat people
Game 4: The Cheatless Battle[edit | edit source]
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Moves[edit | edit source]
1. No cheating. Only deploy one troop for each time you capture the other players flag or deploy a group if you run out of soldiers. You may also summon a squad for 5 points. 2. Jet bombs Green base, and flies south 3. Green Fighter Jet shoots down Blue Jet. Oh right, and base is repaired. 4. Blue tank uses AA-missle on Green plane. Boom. 5. Green artillery blows up blue artillery and one blue soldier. 6. Soldier changes Rifle to Rocket Launcker. Boom. 7. Green squad uses weapon rack, gains access to all weapons. Green soldier uses sniper rifle to kill a blue guy. 8. Blue uses Grue launcher. OH NOES! 9. Last soldier on Green uses Light sword on grue. 4 points gained. Squad summoned. 10. Flamethrower. Boom. 11. Squad summoned, fires extinguished, mini-missile launched from flag. 12. Just reminding you that you can summon a squad for 5 points, the squad a bit less powerful than what you began with. 13. Squad summon. Boom. 14. Fires extinguished, I cast Magic Missile, squad summon, new base. 15. Squad summon. Tank and plane work together. 16. Flag missile sent. Squads summoned. Grue escapes. 18. TWO squads summoned. Base expanded. Jets bomb the heck out of base. 19. Flag missiles launched, squad summoned. 19.5 WTF IS A FLAG MISSLE??? 19.55 A flag missile is a missile launched from a flag. Simple. 19.555 The only way to stop that is to CAPTURE THE FLAG. you keep asploding my pieces to make that impossible. And since when are cotrolable grues allowed? 19.5555 Since someone made them. 20. Whatever. /me steals Uncyclopedian's point- wait, I can't do that? Okay. Flag missles sent. +three squads. 21. Missile! One guy summoned. Paratrooper. I win. 22. Spy. 23. I won! 24. Flag missle onto enemy flag. I win. 24.5 How about we just start making maps for CtF/maps? 25. Yeah, that would be nice. You have no ability to win now. I have no flag for you to capture. I win via impossibility clause. 26. Technically, I captured your flag. Pwn't.
Grand Army of the Old Republic[edit | edit source]
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Special rules[edit | edit source]
- No summoning. (Why would you?)
- No killing a lot of soldiers in one move. (Unless your own.)
- Han Shoots First. (Duh.)
- And NO FUCKING FLAG MISSLES!
- No Grues.
- Wizards are commanders, not wizards. (Please..., CHEATER!)
Moves[edit | edit source]
1. Up up down down left right left right B A START. Game restarts. 1.a Blue SLMWs kills two Green soldiers 2. George goes political, Cheney helps. I WIN! 3. Han, you cheated. No reverting my actions for no reason other than "politics is boring". And ok, I'll stop with the George W. Bush stuff. 4. You mentiond politics. *SMITE* Fine, I won't cheat. Also, if you mention Euroipods, everyone dies. Starting now. I accidenaly used grues. All my flamethrowers dissapear. 5. There. You mentioned the word. Not the other word. Oh right, you did a cheaty revert. AUTO-WIN BECAUSE OF WORD AND CHEATY REVERT! 6. Fine. i'm boycotting you from my CtF games. Plus, HOW do I say "You mentioned *BLEEP*." 7. Ok, I don't auto-win. Plus, it is really hard to say. You do lose a guy, though. And that bleep, what is it hiding? Maybe Euroi...oops. 8. Darn, I nuked everything. Stalemate, Han wins! 9. A stalemate is when nobody wins. Except this time... Rhode Island wins for no reason. 10. it was hiding p****** 11. You mentioned the word just now. You have no units. Only thing destroyable is the flag. 12. Euroipods. Ka-boom!!!!!!!!!!! 13. Nuclear Wastland
Gilligan's Island[edit | edit source]
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Special Rules[edit | edit source]
Han Shoots First No Insta-wins Only two soldiers at a time, and one can only hold one weapon at a time Jets are neutral No turns are null and void unless a flag is captured No teleporting There are no grues left, except for russian grues Han gets an extra soldier, but that soldier must stay with just a pistol.
Moves[edit | edit source]
1. Blue castaway swiches to SLMW 2. Green guys get invincible suits and light cannon-flamethrowers. 3. Invincibity is useless. The only tech is Guns, Flamethrowrs, and Rockets. Sowwy. Also, bluechanges to Flamethrower, and roasts a grue. 4. One guy switches to rockets. Boom. The other makes a working invincibility suit out of coconuts. 5. Boom. Other guy is sued by a Lawyer Grue. Hey, those cocunuts were HIS PROPERTY. He looses his only flamethrower. Note:Grue is just clothed. Not controled by me. 6. A new castaway comes. Lawyer Grue dies from light exposure(daytime, no shade). Guys get weapons. Flamethrower guy makes working invincibility suit and light cannon out of grue parts. Total grue annihilation. No grues, other than russian grues, may come out(too dangerous for the grues). Russian Grue comes out. 7. You ALWAYS FIND A LOOPHOLE. Soldier eats grue. Boat comes to island, seeing smoke signals. Blue team rescued. Night falls. Uh oh. 8. Invincibility suit. Light cannon. Ok, the boat was far away, but the grues are dead. Oh right, you just retreated like a coward. Second invincibility suit made out of grue parts. Flag shield made out of grue parts. No, the grues will not kill my guys. And you destroyed my turn. For that, your boat crashes. And no saying all turns after a turn are null and void, unless a flag has been captured. No teleporting either. Even my guys won't teleport. 9. And how had I cheated? You cheated at least once. And, as you said before, game ends when a flag is captured. One of my guys commits suicide. Ok. 10. Hey wait, this is gilligan's island. Nothing can be made from COCONUTS. blue makes two amphibious tanks out of bamboo. 11. Invincibility suits. Pay attention...BOOM! Water used to extinguish fires. Russian grue given as gift to blues. 12. Blue uses keys to turn off suits (you left your Suit Controls at our camp. Also, bomb out of Bamboo. I WIN!
Ordinary Slaughter[edit | edit source]
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Da Rules[edit | edit source]
- Blue can not summon, but Green can.
- Green can only summon three troops THREE TIMES.
- No Flamethrowers, invincibillity suits, jets, or grues. Troops can change from gun to SLMW.
- wizards are officers.
- NO FLAG MISSILES
- Tanks can be built, but take three turns. Cannons take two.
- Only Troopers, SLMWs, Tanks, and cannons.
- no goddmoding. Oh, and Han shoots first.
- Blue doesn't know about the presence of green, except for the two that are surrounded.
- Troops move two squares at a time. Tanks move three. SLMWs move 1.
Moves[edit | edit source]
1. How is it NOT fair? Anyway, the troops EXECUTE the surrounded blues. 2. Troops killed last turn become blue and green zombie troopers thanks to an unknown artifact some blue guy found in a sandbag, that has now disappeared. Binoculars activated. Blue troops now know about the greens. Bang bang bang. 3. Er, that's godmoding. i'll let that slide. Anyway, Green troop switches to SLMW. 4. Blue troop gets a SLMW. Boom boom boom. Long range sniper bang. Flag weapon rack launched(not a missile). Flag coke launcher fails to work right, kills one blue guy. 5. summon two squads of three. FLAG CAPTURED! Oh, and it dosen't have to be baken back to the base. 6. Oh, that was just unfair. You summoned your troops in my base!!! Blue troop eats flag, kills greenies. Blue SLMW blows up last greenies. 7. COMMMMMMIEEEEEEE!!!!!!!! 8. Commies go boom. Moving. 9. Wow, blood is everywhere. I summon Engelsfair. GOATSE!!!!!! 10. My troops are EDiots. 11. Shit, that was my last summon. Uncyclopedian wins.
Dogfights[edit | edit source]
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Da Rules[edit | edit source]
- Note the name DOGFIGHTS. America's (Blue) planes are F4F-4 wildcats. They can take down a Japanese fighter in one hit, but can only move 3 squares. Japanese fighters are Zeros. they take down American fighters in TWO hits, but move 5 squares.
- Only other planes, AA-cannons, and SLMWs can kill planes.
- Tanks can kill SLMWs and Troops, and can only be killed by SLMWs.
- AA-cannons kill SLMWs, troops, and Planes.
- Only a troop can capture a flag, and only a troop can man an AA-cannon.
- Japan can build planes, but not tanks. America can build tanks, but not planes.
- Building a cannon costs two moves, and planes and tanks take 3.
- Tanks can carry three troops with them. if the tank is destroyed, the troops inside die.
- Only summon troops when you run out.
- ONLY Troops, SLMWs, tanks, cannons, and planes are allowed. NO GODMODDING.
- Planes can not go past the enemy sandbags,and can only land in their OWN hangar.
- NO FLAG MISSILES.
- Han shoots first.
- Japan wins in hand to hand combat.
- America's gunners kill troops in one hit, Japan kills in two.
- Cannons have a range of three.
Moves[edit | edit source]
1. Long list of rules, eh? Wildcat leaves the hangar. 2. Troops man cannons. Japanese Self-Defence Force cannon blows the Wildcat out of the sky. Other cannon destroys a blue cannon. 3. Moving units! Oh, and how is a cannon supposed to fire that far? 4. Jets launch, fire at America's jet, and a cannon. Iraqis come in, called in by Japan. Iraq declares war on Japan. Uh-oh. 5. Two troops swich to SLMW. They move. 6. Iraqis come in. Blam blam blam. 7. Japanese shoot Iraqis in their base. Jets move. Jets shoot jets. 8. Er, the planes only take half damage. It takes two hits from a Zero to kill a Wildcat. Anyway, SLMWs fire rockets at the planes. Boom. Zeros have lighter armor, unfortunatley. 9. If it only dealt half damage, then you have two lost planes. Cannon people leave to kill American SLMWs in melee combat. Secret construction of a plane is finished. Jets move. Iraqis build base, and an Iraqi plane comes in. 10. Not good. I kill the two troops, and begin building two cannons. Oh. And I clean up the corpses. Good to have a clean workplace. Seeing as Iran is fighting YOU, I ally with them. MWAHAHAHAHAHA 10.5 Make that Japan, as you are using Iran right now. 11. It is IRAQ we have in here!!! Iraq is still at war with America. Iraqis switch to SLMWs, and come to kill Americans. Boom boom boom. 12. Snipety. 13. Hey, where did that troop come from!?! One medic to each team. Turn 12 has no effect(never had troop, had units still). Civillian enters area. Iraq troop switches to a SLMW. Move, BOOM!!! Iraq takes over a Japanese cannon. 14. America surrenders. There should be a white flag piece somewhere. 15. Iraq ends war with Japan. Iraq wins.
Comments[edit | edit source]
- I think that there should be a couple of new rules: For when troopers get in melee combat, Japan automatically wins the melee combat(martial arts). America, though, has better guns, maybe. Marshal Uncyclopedian! Talk to me!
- Sure. but at least do these things right. Oh, and DAMNIT, I forgot to do a RANGE for the cannons. 3, maybe? --Lt. High Gen. Grue The Few The Proud, The Marines 18:37, 2 July 2007 (UTC)
- Just created the medic pieces and the civillian piece. Should we use them in this battle? Marshal Uncyclopedian! Talk to me!
- Sure. --Lt. High Gen. Grue The Few The Proud, The Marines 20:41, 2 July 2007 (UTC)
- I think they should look like the other pieces, but that dosen't matter. Hey... this gives me an idea... for a map... --Lt. High Gen. Grue The Few The Proud, The Marines 20:52, 2 July 2007 (UTC)
- Sure. --Lt. High Gen. Grue The Few The Proud, The Marines 20:41, 2 July 2007 (UTC)
- Just created the medic pieces and the civillian piece. Should we use them in this battle? Marshal Uncyclopedian! Talk to me!
Battle of Bunker Hill[edit | edit source]
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Rules[edit | edit source]
- Nothing but cannons and guns. Wizards are commanders.
- No godmodding or Flag anything.
- Cannons have a range of 5.
- Han DOSEN'T SHOOT FIRST this time.
Moves[edit | edit source]
1. Bang bang bang bang bang bang bangity bang bang. Bang. Flag shrapnel fired. 2. Flag launching!! I'm not letting THAT slide! I destroy a entire platoon with the cannon! 3. You changed the rules after my turn. And you returned your guys to life(GODMODDING). Godmodding gets punished. Now it is impossible to capture a flag, by the new rules. Almost all of the damage was from guns, not shrapnel. Bang. One commander eats my flag. And how do you kill 6 men with one turn of cannon use(one shot with cannon)? 4. Congratulations. You captured your own flag. I WIN! 5. Uh, YOU have to capture my flag to win. 6. Uhhh... uhhh... COMMANDER EATS FLAG! STALEMATE! 7. Commander gets shot. Bang bang. 8. america surrenders. The rebels lost The Battle of Bunker Hill in real life anyway. --Lt. High Gen. Grue The Few The Proud, The Marines 23:51, 2 July 2007 (UTC)