User talk:Trar/Grueslayer/archive8
This page is an archive. The contents have been moved from another page for reference purposes only, and should be preserved in their current form. Discussion or voting on this page is not current. Any additions you make will probably not be read. The current version of this page can be found at Game talk:Grueslayer. |
Somewhere | Score: ? | Moves: ? |
You are in Archive Eight. The hologram projector expands, and shows holograms of all the Implementors and Creators yelling at each other.
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what happen
Everything is completely normal and fine. Return to your work, ASAP. --Trar (talk|contribs|grueslayer) 20:06, 2 November 2008 (UTC)
- Except that the game is crap. --Lt. High Gen. Grue The Few The Proud, The Marines 00:54, 4 November 2008 (UTC)
- Shut up, Han. Marshal Uncyclopedian! Talk to me! 00:59, 4 November 2008 (UTC)
- What Uncyclopedian said. --Trar (talk|contribs|grueslayer) 21:59, 4 November 2008 (UTC)
- Make me. --Lt. High Gen. Grue The Few The Proud, The Marines 05:48, 8 November 2008 (UTC)
- Why, High Gen.? Why is the game crap? Is it because of me? Are you unhappy with what I'm doing? Hmm? WELL???!! ARE YOU??!...Okay...wait...I'm calm now...so, why are you uhappy with the game, Gen.? Hmmm?...And on a completely unrelated note, do you know how incredibly healthy total repression of opinion is? BlueYonder - CONTACT
- Hey, you know I'm kidding, right? TALK TO ME!! BlueYonder - CONTACT
- Uh HUH.
And Han, go fuck yourself.See below for just why Han is saying thisHERESY. --Trar (talk|contribs|grueslayer) 22:40, 8 November 2008 (UTC)
- Uh HUH.
- Shut up, Han. Marshal Uncyclopedian! Talk to me! 00:59, 4 November 2008 (UTC)
shite
I just realized, WE NEED GRUES! Quick, throw in some(but not too many, that's for hard mode, where you can actually slay more than one) grues in the next part with the Grueslayer chasing Bryce! Maybe you can chase him through a dark, Grue-infested place or something. --Trar (talk|contribs|grueslayer) 20:43, 6 November 2008 (UTC)
- I'm coming to that; I'll have Bryce summon some Grues. But don't anyone else touch it, huh? I'M NOT KIDDING!! TOUCH IT AND DIE IN AGONY WITH FLAMING ARROW SPELLS UP YOUR BOTTOM!!! On the other hand, be my guest if you feel like editing it later on. I like to see other's interpretations of the story. Oh, and I know I'm not the one who's supposed to be calling the shots here, but, you know, I'm doing it anyway. Some of us just have it, you know? BlueYonder - CONTACT
- Uh huh. --Trar (talk|contribs|grueslayer) 22:39, 8 November 2008 (UTC)
- The Grues in Grueslayer aren't Grues. They're Grews. You know why? Because there is no such thing as a fucking "Canyon" grue or a "Water" grue.--Lt. High Gen. Grue The Few The Proud, The Marines 02:11, 9 November 2008 (UTC)
- Trar, I'm kidding. And Gen., I don't remember any Canyon grues. Aren't you being a bit fussy about the non-existant canon, anyway? BlueYonder - CONTACT
- BlueYonder, I get your point. And Han, it's the same thing with Zork 1-4, Abyss, and nearly every single Uncyc game out there. You seem to be forgetting that THE REGULAR GRUES ARE STILL THERE, though. --Trar (talk|contribs|grueslayer) 19:42, 9 November 2008 (UTC)
- Trar, I'm kidding. And Gen., I don't remember any Canyon grues. Aren't you being a bit fussy about the non-existant canon, anyway? BlueYonder - CONTACT
Pre-bookings?
So, I was thinking, should we do some, y'know, bookings for who's gonna keep control over chapter 4? Since I screwed up the last story idea, we might be able to work it in there pretty good. So, is there anyone who wants, you know, total control of chapter 4? As in, Big Brother, The Party, Though Police sort of control? And if not, how about we just throw some more odd ideas out? Like setting? Any setting ideas? BlueYonder - CONTACT
- We have to kill Bryce first before we even THINK of a Chapter Four. --Trar (talk|contribs|grueslayer) 22:37, 8 November 2008 (UTC)
- I got that all planned. I just thought we might want to think out Chapter four a bit before we actually get to it. BlueYonder - CONTACT
- Good idea. How about we finish Ch. 3, then actually think out the plot (and edit it likewise, slowly to make it the best it can be without going back to it later) instead of just jumping in like we did here. Also, we need more REGULAR grues. And send a dude called Han some baby wipes, will ya? --Trar (talk|contribs|grueslayer) 19:47, 9 November 2008 (UTC)
- EDIT: I'm thinking we should revise the earlier chapters before we start on Ch. 4. People have been complaining the game isn't all it's cooked up to be, so I think a revision of Ch. 1-3 is in order. --Trar (talk|contribs|grueslayer) 19:47, 9 November 2008 (UTC)
- ANOTHAR EDIT: Also, any tips on revising the interface are greatly appreciated. --Trar (talk|contribs|grueslayer) 19:47, 9 November 2008 (UTC)
- Sure, we can revise if you really think it's necessary. What sort of revisions are you thinking of? To what extent? BlueYonder - CONTACT
- Going through, fixing inconsistencies, plot holes, spelling, grammer, you know. Anything possible. --Trar (talk|contribs|grueslayer) 17:55, 10 November 2008 (UTC)
- Sounds boring. Let's do it. BlueYonder - CONTACT
- First we have to finish Ch. 3. And remember, this is EASY MODE, which means the least amount of chapters for the three difficulties. I'd say 5 at MOST, and that's even if we're stretching it. Oh, and don't forget to vote! --Trar (talk|contribs|grueslayer) 21:43, 10 November 2008 (UTC)
- Sounds boring. Let's do it. BlueYonder - CONTACT
- Going through, fixing inconsistencies, plot holes, spelling, grammer, you know. Anything possible. --Trar (talk|contribs|grueslayer) 17:55, 10 November 2008 (UTC)
- Sure, we can revise if you really think it's necessary. What sort of revisions are you thinking of? To what extent? BlueYonder - CONTACT
- ANOTHAR EDIT: Also, any tips on revising the interface are greatly appreciated. --Trar (talk|contribs|grueslayer) 19:47, 9 November 2008 (UTC)
- EDIT: I'm thinking we should revise the earlier chapters before we start on Ch. 4. People have been complaining the game isn't all it's cooked up to be, so I think a revision of Ch. 1-3 is in order. --Trar (talk|contribs|grueslayer) 19:47, 9 November 2008 (UTC)
- Good idea. How about we finish Ch. 3, then actually think out the plot (and edit it likewise, slowly to make it the best it can be without going back to it later) instead of just jumping in like we did here. Also, we need more REGULAR grues. And send a dude called Han some baby wipes, will ya? --Trar (talk|contribs|grueslayer) 19:47, 9 November 2008 (UTC)
- I got that all planned. I just thought we might want to think out Chapter four a bit before we actually get to it. BlueYonder - CONTACT
CH. 6 5 4 LOCATION IDEAS
Isle-aux-Grues, Quebec, Canada
Grues, Vendée, France --Trar (talk|contribs|grueslayer) 20:05, 9 November 2008 (UTC)
- The trashcan. You don't need 40 different plots for multiple modes. --Lt. High Gen. Grue The Few The Proud, The Marines 02:50, 10 November 2008 (UTC)
- Shut up, Han. Marshal Uncyclopedian! Talk to me! 03:23, 10 November 2008 (UTC)
- Han brought up some good points to fix GS, actually:
- 1.
GET RID OF PVP ALTOGETHERREVISE PVP (complete - see topic below) (sorry conniving)
- Shut up, Han. Marshal Uncyclopedian! Talk to me! 03:23, 10 November 2008 (UTC)
- 2.
MAKE TWO DIFFERENT WAYS TO WIN IN EACH MODEMAKE THREE WAYS TO WIN IN EASY MODE, TWO IN INTERMEDIATE, AND ONE IN HARD (that's 6 ways to win, pretty satisfying, huh?)
- 2.
- 3. MAKE THE CHAPTERS SHORT (say 4-5 chapters, maybe 6 for hard(4 for easy, 5 for intermediate, 6 for
hard))
- 4. GET A PLAYTEST FROM AN EXPERIENCED GAME PLAYER (finished - Asema volunteered)
So Uncyclopedian, don't be TOO harsh. I know Han's a dick, but he's a slightly good person underneath. --Trar (talk|contribs|grueslayer) 04:21, 10 November 2008 (UTC)
- EDIT: What Han meant was "HEY! DON'T LET THE CAMPAIGN TAKE UP 99.9 PERCENT OF UNCYCLOPEDIA! LET LOOSE A LITTLE!" Also, those aforementioned locations of mine could be a red herring, a ferry visit on the side to an important plot thingy. Or something. --Trar (talk|contribs|grueslayer) 04:25, 10 November 2008 (UTC)
Have a look.
http://docs.google.com/Doc?id=dhczjdt7_76cxwr9rdh
What I've observed from brief testing. --Asema (can't we resolve this?) 20:13, 10 November 2008 (UTC)
- Good. I've started fixing some already.
NOW KEEP PLAYING SLAVE--Trar (talk|contribs|grueslayer) 21:23, 10 November 2008 (UTC)
NUKE PvP!
PvP is shit. Ask Han about it, because I just wrote three fucking paragraphs on it but it was gone suddenly (damn the cut option being so close to the copy option on this fucking shitty ass mouse). So basically, PvP needs to change. Either make it like Zork 1's PvP, or get rid of it altogether. --Trar (talk|contribs|grueslayer) 04:48, 10 November 2008 (UTC)
So, vote on the fate of PvP:
(vote ends Friday, November 14)
get rid of PvP altogether (score: 1)
- FORE!!! I fail to support PvP, with its messiness. Marshal Uncyclopedian! Talk to me! 05:26, 10 November 2008 (UTC)
revise it to make it like Zork 1's (score: 3.5)
- For. Our current PvP is all "OMG I'M CONNIVING YOU HAVE TO DEFEAT ME AND I'M THE FINAL BOSS CAUSE I'M EGOMANIAC" (no offense to conniving). Also, it's more complicated than GS itself (ask han again then ask me why the hell i'm siding with han). --Trar (talk|contribs|grueslayer) 04:48, 10 November 2008 (UTC)
- Mah boi, this revision is what all true warriors strive for. --Asema (can't we resolve this?) 19:04, 10 November 2008 (UTC)
- I made this freaking idea and 4 --Lt. High Gen. Grue The Few The Proud, The Marines 00:25, 11 November 2008 (UTC)
- For - To make Trar happy... —PongoV2(talk|cont) 18:33, 13 November 2008 (UTC)
revise it to make it like Zork 1's and with no subplot (score: 1)
- For - It's fresh, it's fancier than Zork's PvP. Keep that aspect. Get rid of my name everywhere. We have a half-dozen plus other people. Just don't make it out to be like a half-assed "everyone's better than you" minigame. Conniving 03:39, 11 November 2008 (UTC)
DISCUSSIONS ABOUT THE VOTE
- Then stop mentioning my bloody name in every match! Conniving 14:29, 10 November 2008 (UTC)
- Also, what did Han say, how did it convince you, and why did you listen to the guy if he said it sucks and he hated it here? Conniving 14:56, 10 November 2008 (UTC)
- I decided I was sick of shunning and yelling at him, and listened to his complaints. Besides, I didn't want him going around spouting out bad PR on GS. And about your name in every match, I don't remember ones YOU didn't put in. Or maybe it's because everyone sees you as THE GOD OF PvP, WHICH WILL BE NUKED SOON. --Trar (talk|contribs|grueslayer) 17:44, 10 November 2008 (UTC)
- So you didn't like Grueslayer PvP at all? What does Zork's PvP have that this one doesn't?
- I'm no god of PvP, dude. >_> I'm what, level 20? Conniving 19:28, 10 November 2008 (UTC)
- Levels don't seem to matter terribly much in the grand scheme of it all - I can currently find a level 100 fight as hard as a level -5 fight or a level pi fight. That, and a few pages show that your persona was put in a position of dominance and/or bosshood as to the PC. --Asema (can't we resolve this?) 19:48, 10 November 2008 (UTC)
- What Asema said, and that PvP was getting too big for it's own good. --Trar (talk|contribs|grueslayer) 21:17, 10 November 2008 (UTC)
- Levels don't seem to matter terribly much in the grand scheme of it all - I can currently find a level 100 fight as hard as a level -5 fight or a level pi fight. That, and a few pages show that your persona was put in a position of dominance and/or bosshood as to the PC. --Asema (can't we resolve this?) 19:48, 10 November 2008 (UTC)
- Then change the levels around. From that same bit, apparently Trar wanted what he's complaining about now. Surely there's something else that can be fixed. Conniving 22:49, 10 November 2008 (UTC)
- That was before I realized that separate levels on the game were complete bullshit. Levels that are in a secret subplot, that is. --Trar (talk|contribs|grueslayer) 03:27, 11 November 2008 (UTC)
- I playfully note you didn't address my second point. --Asema (can't we resolve this?) 14:23, 11 November 2008 (UTC)
- Also, what did Han say, how did it convince you, and why did you listen to the guy if he said it sucks and he hated it here? Conniving 14:56, 10 November 2008 (UTC)
- I get your point, but absolutely no subplots will be involved. NONE. --Trar (talk|contribs|grueslayer) 03:42, 11 November 2008 (UTC)
- I get that. Conniving 03:43, 11 November 2008 (UTC)
THE FATE OF PvP IS DECIDED
It will be remade to be like Zork 1's. I will be doing the editing. So you all just stay out of it, capice? --Trar (talk|contribs|grueslayer) 22:52, 18 November 2008 (UTC)
- Ouch, came too late. Oh well, onward to the new regime! (PS: Im active now. Wooo.) Gruekicker 19:17, 29 November 2008 (UTC)
- Edit me in. i'm a pretty cool user that leaves for no reason for several months at a time... The One and Only... NecroBlade [STFU] Live And Learn... 00:05, 6 January 2009 (UTC)
- Ouch, came too late. Oh well, onward to the new regime! (PS: Im active now. Wooo.) Gruekicker 19:17, 29 November 2008 (UTC)
Apparently we are in another hiatus.
No worries though. AND DON'T TOUCH PvP --Trar (talk|contribs|grueslayer) 17:50, 7 December 2008 (UTC)
- EDIT: I have completed PHASE 1 of the Zorkifying plan: EDITING PAGES. PHASE 2: QVFD is in progress. With this new GS PvP mode, there will be no subplots, no other levels, no extra templates, just lots of opponents. By the way, if someone could help me finetune and refine the list of opponents so we have a quality list instead of hundreds of dull, boring, uninspired fighters, that would be great. Also, we need every boss but the final in there too. And a few IMPORTANT game characters. Naht Impahtint is NOT important. Literally. --Trar (talk|contribs|grueslayer) 19:00, 7 December 2008 (UTC)
- EDIT: PHASE 2: QVFD, is complete. PHASE 3: TYATU FIX AND FINAL REVISION is in progress! --Trar (talk|contribs|grueslayer) 19:05, 7 December 2008 (UTC)
- EDIT: I just realized this phase thing is stupid. Oh well, time to get rid of some userboxes... --Trar (talk|contribs|grueslayer) 19:11, 7 December 2008 (UTC)
- YET ANOTHER POINTLESS EDIT: Well, i've officially revamped PvP. There are still a few "anvaronlolbi" pages that I think I missed, but nobody's perfect, and we can weed them out in the future. Anyway, PvP no longer has ANY type of level, element, or secret subplot. There's still the TYPE of enemy (e.g: (Boss), (Chuck Norris)), but there are now custom types, like for example, our dear Gruekicker's fight description lists him as a Gruekicker as well as an Implementor. By the way, everyone has a PvP fight now, so feel free to program it however you want. Conniving, this means you too. Han's fight is still there, just in case. It may get deleted later, who knows? And about the pet shop...it's closed. :) --Trar (talk|contribs|grueslayer) 19:22, 7 December 2008 (UTC)
- EDIT: I just realized this phase thing is stupid. Oh well, time to get rid of some userboxes... --Trar (talk|contribs|grueslayer) 19:11, 7 December 2008 (UTC)
- EDIT: PHASE 2: QVFD, is complete. PHASE 3: TYATU FIX AND FINAL REVISION is in progress! --Trar (talk|contribs|grueslayer) 19:05, 7 December 2008 (UTC)
HAPPY SECOND ANNIVERSARRY!
Too bad I didn't realize it until like 5 days later. Oh well. --Trar (talk|contribs|grueslayer) 18:48, 4 January 2009 (UTC)
Chapter 4 ideas. Now.
Right. This is it. We're at the boss fight. In a few screens, Bryce will be dead. We need to start laying down ideas for chapter 4. Personally, I thought something along the lines of going to the Vatican after finding out Bryce was once part of it and interviewing one of his former collegues, who knows about U-Gene. But it's just a thought. What you think? Any other ideas? Bring it. BlueYonder - CONTACT
- Woah, woah. First, we kill Bryce, THEN, we think about CH4. And you might want to go over the previous pages (the ones after you get into the hotel) and revise them. Namely, more grues, at least one other path to the Bryce boss fight, and making it easier. This IS Easy Mode, after all, save the loads of grues for when the player can actually kill them (Hard Mode). And don't goad the player along forced plot lines, let the poor Grueslayer at least decide his own fate! Also, Easy Mode might have to be short (4-5 chapters) in order to compare to the other modes (Intermediate, 5-6, Hard, 6-7 chapters). But you're right. Maybe, the GS could go to the Vatican to interview some guy like you said, ans the choices in that chapter could lead to one of two different endings. Either that, or a choice in Chapter 5, when the player SHOULD kill Bryce, could have one ending in one choice, and another ending in the other. It should be the same in all the modes: two endings. Sorry for the long post, it's just that I wanted to make some ideas of mine clear, and stuff. Yeah. --Trar (talk|contribs|grueslayer) 20:48, 7 January 2009 (UTC)
- EDIT: And no more Uncyclopedia in-jokes(BENSON and the like). Some of my IRL friends might be playing this, and they won't get it unless I explain it to them, and that might possibly reveal them to my true Uncyc identity (Trar) and I really don't want them getting mixed up in the GS maelstrom. Besides, their edits would probably be crap, since they have no idea how to write for a humorous parody of an old-fashioned, nonexistent text-based game. Oh, and don't do any more of the "i'm the Implementor and i'm gonna make you die" stuff. We already have enough, and we probably won't need much more (2 or so in the later chapters). --Trar (talk|contribs|grueslayer) 20:53, 7 January 2009 (UTC)
- Awright, I hear you...but I do think we should maintain an antagonistic relationship between the Grueslayer and the narrator throughout the game. It makes things more interesting, don't you agree? Anyway, that two-ending idea sounds interesting, if you can come up with some more specific ideas while I finish chapter 3 we could compare notes when I'm done. Oh, and by the way...is there anyone else editing this now besides me and you? It seems a real pity that such a cool project should be so ignored. BlueYonder - CONTACT
- Well, you're right about the antagonistic relationship. But I have one small comment: when you make the choices, try to make it like "use your Shield of Benson's Betterness scroll to protect yourself" instead of "Use your Shield of Benson's Betterness scroll to protect yourself.", because games like these IRL had commands you didn't have to put in prose, and I think Grueslayer should go along with that. --Trar (talk|contribs|grueslayer) 13:37, 8 January 2009 (UTC)
- EDIT: I think you may be right when you said that we're the only ones working on it. True, there are other, sporadic edits by other team members. but otherwise...maybe we could find a new recruit or two, or maybe take a break and wait for the oldies to come back. If not, maybe we could recruit them back again. I dunno. Oh, and there's some red links around Game:Grueslayer/ch2/office5/afsword. Can you fix them? Thanks. :) --Trar (talk|contribs|grueslayer) 00:26, 9 January 2009 (UTC)
- FURTHER EDIT: And, what about Grue 47? That could be an alternate path to Chapter Four. --Trar (talk|contribs|grueslayer) 00:58, 9 January 2009 (UTC)
- It's an idea. It'll mean a lot of work, but it's an idea. Anyway, I suppose having fewer editors does mean fewer conflicts, but it'd all go a lot faster if we had more. And a project like this deserves decent attention. Should I advertise requests for new editors in my sig or something? BlueYonder - CONTACT
- Sure, why not? I don't know if we can make them GS DEV TEAM members though, seeing as the slots are all filled up. Maybe we can recruit back old team members first, and if they don't come back, recruit one or two more. --Trar (talk|contribs|grueslayer) 12:39, 9 January 2009 (UTC)
- It's an idea. It'll mean a lot of work, but it's an idea. Anyway, I suppose having fewer editors does mean fewer conflicts, but it'd all go a lot faster if we had more. And a project like this deserves decent attention. Should I advertise requests for new editors in my sig or something? BlueYonder - CONTACT
- FURTHER EDIT: And, what about Grue 47? That could be an alternate path to Chapter Four. --Trar (talk|contribs|grueslayer) 00:58, 9 January 2009 (UTC)
- EDIT: I think you may be right when you said that we're the only ones working on it. True, there are other, sporadic edits by other team members. but otherwise...maybe we could find a new recruit or two, or maybe take a break and wait for the oldies to come back. If not, maybe we could recruit them back again. I dunno. Oh, and there's some red links around Game:Grueslayer/ch2/office5/afsword. Can you fix them? Thanks. :) --Trar (talk|contribs|grueslayer) 00:26, 9 January 2009 (UTC)
- Well, you're right about the antagonistic relationship. But I have one small comment: when you make the choices, try to make it like "use your Shield of Benson's Betterness scroll to protect yourself" instead of "Use your Shield of Benson's Betterness scroll to protect yourself.", because games like these IRL had commands you didn't have to put in prose, and I think Grueslayer should go along with that. --Trar (talk|contribs|grueslayer) 13:37, 8 January 2009 (UTC)
- Awright, I hear you...but I do think we should maintain an antagonistic relationship between the Grueslayer and the narrator throughout the game. It makes things more interesting, don't you agree? Anyway, that two-ending idea sounds interesting, if you can come up with some more specific ideas while I finish chapter 3 we could compare notes when I'm done. Oh, and by the way...is there anyone else editing this now besides me and you? It seems a real pity that such a cool project should be so ignored. BlueYonder - CONTACT
- EDIT: And no more Uncyclopedia in-jokes(BENSON and the like). Some of my IRL friends might be playing this, and they won't get it unless I explain it to them, and that might possibly reveal them to my true Uncyc identity (Trar) and I really don't want them getting mixed up in the GS maelstrom. Besides, their edits would probably be crap, since they have no idea how to write for a humorous parody of an old-fashioned, nonexistent text-based game. Oh, and don't do any more of the "i'm the Implementor and i'm gonna make you die" stuff. We already have enough, and we probably won't need much more (2 or so in the later chapters). --Trar (talk|contribs|grueslayer) 20:53, 7 January 2009 (UTC)
Right, well, so Bryce is dead.
How farther does the GS have to go to reach Ch. 4 now? Because i'm thinking when we reach that point, we should take a break and look at the big picture here. Oh, and I just got Microsoft Expression Web 2, a 200+ dollar website designing program. If anyone has any ideas on a Grueslayer website or something else, just shoot. ;) --Trar (talk|contribs|grueslayer) 18:06, 10 January 2009 (UTC)
- I've just done the post-Boss fight page; the next page will be chapter 4. What do you think of the prospects I've presented? I know three options for the player will be a lot of work, but it'll really be worth it. Or am I being too ambitious? Or are my ideas just bad? Please be honest. BlueYonder - CONTACT
- First off, fix your typos. Second, i'm not sure about the prospect of three simultaneous locations. Maybe we could do three different paths, maybe they could com together in the end. I don't want to force the player on a set path, by the way. Maybe the player could do the three all at once. Nah, I like the three separate paths idea. If ch. 4 is the end of Easy Mode, we could do 5 chapters for Intermediate and 6 chapters for Hard. Or maybe three different paths that come together only for a final choice in the final part for two different endings, like GTA4. Or maybe, three different endings, for the three places. Now I'M getting ambitious. Let;s just finish this chapter, then decide, OK? Maybe we can start after we revise Ch. 1-3. I dunno. Oh, and if you still have any ideas for a Grueslayer website... --Trar (talk|contribs|grueslayer) 20:33, 10 January 2009 (UTC)
- Hm? Oh, I meant for the whole thing to be seperate paths. I could write them all, or we could divide them up. And the chapter is finished, I thought I made that clear. And a Grueslayer website would be a great idea, but do you think the game is big enough for that yet? BlueYonder - CONTACT
- I dunno. It would be a lot of work, and the game is already very big. Maybe when it's finished, I could make an ad site for it. Also, there was a sword called Grueslayer, wielded by Entharion the Wise in Zork. Look it up. If the Grueslayer got the sword Grueslayer in the final boss battle, that would be awesome. Maybe we could do it for the other modes, and the two endings for those, too. --Trar (talk|contribs|grueslayer) 18:59, 11 January 2009 (UTC)
- Mmmkay...but do you think we should do the three-choice-path thing, then? Should I start it and see how it flows, perhaps? BlueYonder - CONTACT
- Guess so. I'm still not sure if we should have three different endings in Ch. 4 or two different endings in Ch. 5. If we go with the latter, the three choices are going to have to link up at the end, therefore negating the purpose of the three options. If we go with the former, the end might have to be abrupt. You know what? Go with the first one. Instead of writing an extra chapter, we can write three different paths, with three different endings. Of course, this means that Intermediate Mode will have to have 5 chapters, with 2 endings, and Hard Mode will have to have 6 chapters, with one ending(but multiple paths to get to that ending). So, whaddaya say? Should you go and see where it goes? Or stay back and revise the earlier chapters? Also, is it just me, or do Hard/Intermediate Mode and late Easy Mode have different feel to them? Hard Mode is more about killing and excitement, instead of cowering and plot development. Maybe it was because of the different writing styles of the editors. And one more thing: once we finish Easy Mode, we HAVE to go back and fix red links/typos/inconsistencies before we move on to the other modes. OK? Good. :) --Trar (talk|contribs|grueslayer) 00:47, 12 January 2009 (UTC)
- Good. I'll shoot ahead with one of the paths. We'll see how it goes, and then perhaps you can choose one to do yourself. Or I could do them all; I'd be happy to. Anyway, yeah, three different endings would definintley make things more interesting, and personally I don't consider this 'work'. Not compared to my real-life work, anyway. And yeah, I think that difference is definitley because of writing style. Speaking of which, those modes, particularly hard, could really use some further development sometime. I'll go ahead with Easy, then? BlueYonder - CONTACT
- Yeah. You can work on one, i'll work on another one, and we can team up on the final one. Now get to work, after we finish this, we have two other modes! Intermediate comes first, k? It's going to have 5 chapters and 2 different endings. --Trar (talk|contribs|grueslayer) 12:22, 12 January 2009 (UTC)
- EDIT: I want to do the McBiggun in Scotland part. Maybe you can do the Kevin Gilligan in Las Vegas? And in my part, don't expect a big boss fight. I'm thinking of having puzzles that either kill you or the boss. And if you STILL have any ideas for even a Grueslayer ad website...maybe I could transfer the whole thing to a separate website, maybe write it in Java like in these games! Of course, in the former, there has to be some kind of editing system so you and I can work on it. If we go with the latter, it would be prettier, but also harder, considering I have to code and do it all by myself, PLUS make it into an IRL-Zork kind of game, which I don't really want. Meh, i'll go with the former. All I have to do is register a domain, change around the text and background, copy-paste, and a few other things, and voila! http://www.uncycgrueslayer.org or whatever I wat to call it is done! --Trar (talk|contribs|grueslayer) 12:34, 12 January 2009 (UTC)
- Cool, I'm looking forward to this. I'll let you do the plot details, but let me just briefly tell you what I had in mind: Bryce had constant contact with this McBiggun guy (it might be an alias or just a really stupid name, you choose), who is, or formerly was, also involved with U-Gene, and possibly Bensonism. The information he gets from him is up to you, but for this to work it should perhaps lead to one of U-Gene's more high-ranking lackeys. BlueYonder - CONTACT
- EDIT: Or he could be the lackey himself. Whatever. Oh, and I'd really like the setting to make a difference, so do try and work the background of a quaint village and scenic countryside into the story. Keep in mind, for instance, that a small village is unlikely to have an airport, so actually getting there could make up part of the chapter. And do try to give the places as good a description as you can. BlueYonder - CONTACT
- Cool, I'm looking forward to this. I'll let you do the plot details, but let me just briefly tell you what I had in mind: Bryce had constant contact with this McBiggun guy (it might be an alias or just a really stupid name, you choose), who is, or formerly was, also involved with U-Gene, and possibly Bensonism. The information he gets from him is up to you, but for this to work it should perhaps lead to one of U-Gene's more high-ranking lackeys. BlueYonder - CONTACT
- EDIT: I want to do the McBiggun in Scotland part. Maybe you can do the Kevin Gilligan in Las Vegas? And in my part, don't expect a big boss fight. I'm thinking of having puzzles that either kill you or the boss. And if you STILL have any ideas for even a Grueslayer ad website...maybe I could transfer the whole thing to a separate website, maybe write it in Java like in these games! Of course, in the former, there has to be some kind of editing system so you and I can work on it. If we go with the latter, it would be prettier, but also harder, considering I have to code and do it all by myself, PLUS make it into an IRL-Zork kind of game, which I don't really want. Meh, i'll go with the former. All I have to do is register a domain, change around the text and background, copy-paste, and a few other things, and voila! http://www.uncycgrueslayer.org or whatever I wat to call it is done! --Trar (talk|contribs|grueslayer) 12:34, 12 January 2009 (UTC)
- Yeah. You can work on one, i'll work on another one, and we can team up on the final one. Now get to work, after we finish this, we have two other modes! Intermediate comes first, k? It's going to have 5 chapters and 2 different endings. --Trar (talk|contribs|grueslayer) 12:22, 12 January 2009 (UTC)
- Good. I'll shoot ahead with one of the paths. We'll see how it goes, and then perhaps you can choose one to do yourself. Or I could do them all; I'd be happy to. Anyway, yeah, three different endings would definintley make things more interesting, and personally I don't consider this 'work'. Not compared to my real-life work, anyway. And yeah, I think that difference is definitley because of writing style. Speaking of which, those modes, particularly hard, could really use some further development sometime. I'll go ahead with Easy, then? BlueYonder - CONTACT
- Guess so. I'm still not sure if we should have three different endings in Ch. 4 or two different endings in Ch. 5. If we go with the latter, the three choices are going to have to link up at the end, therefore negating the purpose of the three options. If we go with the former, the end might have to be abrupt. You know what? Go with the first one. Instead of writing an extra chapter, we can write three different paths, with three different endings. Of course, this means that Intermediate Mode will have to have 5 chapters, with 2 endings, and Hard Mode will have to have 6 chapters, with one ending(but multiple paths to get to that ending). So, whaddaya say? Should you go and see where it goes? Or stay back and revise the earlier chapters? Also, is it just me, or do Hard/Intermediate Mode and late Easy Mode have different feel to them? Hard Mode is more about killing and excitement, instead of cowering and plot development. Maybe it was because of the different writing styles of the editors. And one more thing: once we finish Easy Mode, we HAVE to go back and fix red links/typos/inconsistencies before we move on to the other modes. OK? Good. :) --Trar (talk|contribs|grueslayer) 00:47, 12 January 2009 (UTC)
- Mmmkay...but do you think we should do the three-choice-path thing, then? Should I start it and see how it flows, perhaps? BlueYonder - CONTACT
- I dunno. It would be a lot of work, and the game is already very big. Maybe when it's finished, I could make an ad site for it. Also, there was a sword called Grueslayer, wielded by Entharion the Wise in Zork. Look it up. If the Grueslayer got the sword Grueslayer in the final boss battle, that would be awesome. Maybe we could do it for the other modes, and the two endings for those, too. --Trar (talk|contribs|grueslayer) 18:59, 11 January 2009 (UTC)
- Hm? Oh, I meant for the whole thing to be seperate paths. I could write them all, or we could divide them up. And the chapter is finished, I thought I made that clear. And a Grueslayer website would be a great idea, but do you think the game is big enough for that yet? BlueYonder - CONTACT
- First off, fix your typos. Second, i'm not sure about the prospect of three simultaneous locations. Maybe we could do three different paths, maybe they could com together in the end. I don't want to force the player on a set path, by the way. Maybe the player could do the three all at once. Nah, I like the three separate paths idea. If ch. 4 is the end of Easy Mode, we could do 5 chapters for Intermediate and 6 chapters for Hard. Or maybe three different paths that come together only for a final choice in the final part for two different endings, like GTA4. Or maybe, three different endings, for the three places. Now I'M getting ambitious. Let;s just finish this chapter, then decide, OK? Maybe we can start after we revise Ch. 1-3. I dunno. Oh, and if you still have any ideas for a Grueslayer website... --Trar (talk|contribs|grueslayer) 20:33, 10 January 2009 (UTC)
HOLD IT!
While things are going smoothly(and I will do what you promised, BlueYonder, for my Scottish part), there are a few small things to fix. Well, you don't have to fix them right NOW, but i'd like you to avoid doing them in the future. Oh, and ignore the PvP part. That's a whole different cookie after the Hard Mode dinner. --Trar (talk|contribs|grueslayer) 22:45, 12 January 2009 (UTC)
My plane plot path
So, I plan to have the fork path from the t-grue hijacking lead to the same outcome as the shotgun path (the falling out of the plane was a dream and the player is now in Edinburgh and has to travel to the castle by some other means), but with a 50 percent chance of dying. --Trar (talk|contribs|grueslayer) 02:38, 15 January 2009 (UTC)
- It's a nice start, but two things: firstly, the player lost the Grue-killing fork while down in the Bensonist chamber (I just felt it was too poweful for the player to keep for too long). The loss is a bit hard to catch, but you can go and check if you like. Still, since it's a dream, we can perhaps count that out. And if you feel your story would work better with the fork, feel free to think of a reason why they got it back. Also, Lakecastle isn't a castle, it's a village...but again, if you feel a castle would work better for your story, please feel free to change the description of it to a castle on this page. Good luck to you; I'm really enjoying this. BlueYonder - CONTACT
- ...I'm so lost. That will teach me to leave for months on end and come back randomly. Unfortunatly, I can be on the computer as much as I want too, and when I do get time on the computer, I usually have to spend it doing college work. Bleh, I feel out of it. Oh well, ILL BE BAAAACK! *walks away slowly* Gruekicker 16:45, 15 January 2009 (UTC)
- Hi Gruekicker. Don't feel out of it, it's good to see someone else here, even temporarily; right now, me and Trar are the only ones editing the game, and it's a big job. Any input you feel like giving would be greatly appreciated. Just make sure you familiarise yourself with the new additions first. BlueYonder - CONTACT
- Nice to see you're back too, Gruekicker. If you can, please try and help us do Ch. 4 Easy, at least a little bit, m'kay? --Trar (talk|contribs|grueslayer) 20:24, 15 January 2009 (UTC)
- EDIT: holy shit, check out the multiple paths i've created to get to Edinburgh. It's a start for multiple paths, but it's a good start. --Trar (talk|contribs|grueslayer) 21:27, 15 January 2009 (UTC)
- Awesome. It's a great start, and I plan to do something similar later. Just remember to consider my points above, mmmkay? BlueYonder - CONTACT
- A-thank you. Yours looks good too, I should add. :) --Trar (talk|contribs|grueslayer) 00:35, 16 January 2009 (UTC)
- Awesome. It's a great start, and I plan to do something similar later. Just remember to consider my points above, mmmkay? BlueYonder - CONTACT
- EDIT: holy shit, check out the multiple paths i've created to get to Edinburgh. It's a start for multiple paths, but it's a good start. --Trar (talk|contribs|grueslayer) 21:27, 15 January 2009 (UTC)
- Nice to see you're back too, Gruekicker. If you can, please try and help us do Ch. 4 Easy, at least a little bit, m'kay? --Trar (talk|contribs|grueslayer) 20:24, 15 January 2009 (UTC)
- Hi Gruekicker. Don't feel out of it, it's good to see someone else here, even temporarily; right now, me and Trar are the only ones editing the game, and it's a big job. Any input you feel like giving would be greatly appreciated. Just make sure you familiarise yourself with the new additions first. BlueYonder - CONTACT
- ...I'm so lost. That will teach me to leave for months on end and come back randomly. Unfortunatly, I can be on the computer as much as I want too, and when I do get time on the computer, I usually have to spend it doing college work. Bleh, I feel out of it. Oh well, ILL BE BAAAACK! *walks away slowly* Gruekicker 16:45, 15 January 2009 (UTC)
"Job for the Chief of Police back in Seattle. Top secret."
I thought Ch. 3 was in Grueland. Maybe Grueland is an enclave in the state of Washington? Also, I don't wan too many real-life locations in Grueslayer. Sure, some are nice, but don't make it entirely IRL-based. --Trar (talk|contribs|grueslayer) 00:47, 16 January 2009 (UTC)
- And since your path is in GLITZY LAS VEGAS BABY, could you somehow incorporate this song into your path? The song is similar to the setting. It's also awesome. I'll try and incorporate some bagpipe chorus music into mine too. --Trar (talk|contribs|grueslayer) 00:52, 16 January 2009 (UTC)
- Aw, man, did I say Seattle? I was watching The 4400 at the time; it must have addled my attention. I'll go change that. And sure, I'll try and incorporate that song, it's a great idea. So, uh, are you going to make Lakecastle a village, then? BlueYonder - CONTACT
- A small, quaint village with a castle by the sea, yes. --Trar (talk|contribs|grueslayer) 13:02, 16 January 2009 (UTC)
- Cool. By the way, do you think we should stick with a three-location choice, or should I go back and add a fourth so we don't end up treading on each others' toes when editing the third one? BlueYonder - CONTACT
- Just stick with the three, and think about the third one when it's time to make it. Also, it should be an interesting experience. We'll create and edit an equal amount of pages in a different style, in Paris. Sounds good to me! --Trar (talk|contribs|grueslayer) 13:18, 16 January 2009 (UTC)
- Yeah, you're probably right. We'll just agree on stuff beforehand, and it oughta be great. I must say, I'm really enjoying this. One last thing: are the old implementors of Grueslayer still around? And if so, have you tried inviting them to get involved again? BlueYonder - CONTACT
- Not likely they're still around. And I haven't been recruiting much, and when I hae I go ignored. --Trar (talk|contribs|grueslayer) 14:49, 16 January 2009 (UTC)
- Mmm, it's amazing how ignored this whole thing is when it was so popular once. I'm surprised you didn't just give up on it. I mean, surprised in a thankful way. BlueYonder - CONTACT
- I don't know what kept me coming back here. Sure, there were periods of disinterest for a week at a time, but now we're working on this, just you and me. Oh, and Gruekicker every now and then. --Trar (talk|contribs|grueslayer) 02:53, 17 January 2009 (UTC)
- Mmm, it's amazing how ignored this whole thing is when it was so popular once. I'm surprised you didn't just give up on it. I mean, surprised in a thankful way. BlueYonder - CONTACT
- Not likely they're still around. And I haven't been recruiting much, and when I hae I go ignored. --Trar (talk|contribs|grueslayer) 14:49, 16 January 2009 (UTC)
- Yeah, you're probably right. We'll just agree on stuff beforehand, and it oughta be great. I must say, I'm really enjoying this. One last thing: are the old implementors of Grueslayer still around? And if so, have you tried inviting them to get involved again? BlueYonder - CONTACT
- Just stick with the three, and think about the third one when it's time to make it. Also, it should be an interesting experience. We'll create and edit an equal amount of pages in a different style, in Paris. Sounds good to me! --Trar (talk|contribs|grueslayer) 13:18, 16 January 2009 (UTC)
- Cool. By the way, do you think we should stick with a three-location choice, or should I go back and add a fourth so we don't end up treading on each others' toes when editing the third one? BlueYonder - CONTACT
- A small, quaint village with a castle by the sea, yes. --Trar (talk|contribs|grueslayer) 13:02, 16 January 2009 (UTC)
- Aw, man, did I say Seattle? I was watching The 4400 at the time; it must have addled my attention. I'll go change that. And sure, I'll try and incorporate that song, it's a great idea. So, uh, are you going to make Lakecastle a village, then? BlueYonder - CONTACT
Pee review?
Hey Trar, I was just thinking, should I perhaps put Grueslayer up for Pee Review? Just the Easy section, for now, obviously - just, y'know, so we can get a few ideas outside our own? BlueYonder - CONTACT
- Yea, sure. I also was wondering, when we get a (HIDDEN, DON'T EVEN POST THE LINK ON HERE AND HIDE IT FROM CATEGORIES AND MAKE THE URL COMPLICATED) ending to this game, we could put it up for VFH. Zork got featured long before it's ending was even thought of, so why not? --Trar (talk|contribs|grueslayer) 20:19, 18 January 2009 (UTC)
WE NEED IMAGES
If you look at the early Grueslayer pages, you will see crude, green images drawn in MSPaint. And it seems we need more for the later chapters. I'd say that once we're finished with Scotland, Las Vegas and Paris, we're gonna need to draw images for the rest of Easy Mode (PLUS revising it) before we move on to Intermediate mode (and it's two endings with 5 chapters). I've dug up the tutorial for making images in MSPaint (and on a Macintosh too), and you can view the MSPaint one here, and the Macintosh one here. --Trar (talk|contribs|grueslayer) 20:43, 18 January 2009 (UTC)
- I've done a potential image of the shotgun. It sucks. BlueYonder - CONTACT
- Try and make it like the other images: mostly straight lines and stuff. Also, try to illustrate areas and items. The shotgun...needs fixing. Maybe i'll do it. --Trar (talk|contribs|grueslayer) 20:54, 21 January 2009 (UTC)
- Also, the image you made is not pixelated enough. Marshal Uncyclopedian! Talk to me! 23:43, 21 January 2009 (UTC)
- Try and make it like the other images: mostly straight lines and stuff. Also, try to illustrate areas and items. The shotgun...needs fixing. Maybe i'll do it. --Trar (talk|contribs|grueslayer) 20:54, 21 January 2009 (UTC)
Uh...
Hey man, I really don't want to come across as rude here, but could you try and step up your update pace just a little? Even one page every two days or something would be fine. See, I just think we should try and keep pace with each other. I know it's probably difficult - unlike me, you probably have a job or something - but I'm sure you agree it'll be worth it once we get it done. BlueYonder - CONTACT
- Class can take a lot out of you. Just ask Asema. Anyway, be thankful i'm not gone for months like Gruekicker. --Trar (talk|contribs|grueslayer) 23:45, 20 January 2009 (UTC)
- I'm slow due to TYATU and stuff. Marshal Uncyclopedian! Talk to me! 00:07, 21 January 2009 (UTC)
- You're still working on that? --Trar (talk|contribs|grueslayer) 12:10, 21 January 2009 (UTC)
- Eet eez back. Marshal Uncyclopedian! Talk to me! 15:50, 21 January 2009 (UTC)
- Ooh. Does that mean you'll consider my audition? BlueYonder - CONTACT
- Yes. Marshal Uncyclopedian! Talk to me! 23:43, 21 January 2009 (UTC)
- Eet eez back. Marshal Uncyclopedian! Talk to me! 15:50, 21 January 2009 (UTC)
- You're still working on that? --Trar (talk|contribs|grueslayer) 12:10, 21 January 2009 (UTC)
- I'm slow due to TYATU and stuff. Marshal Uncyclopedian! Talk to me! 00:07, 21 January 2009 (UTC)
Another idea...
Hey Trar, when you write your bit of the game, try to have the actions of the player make a slight difference to the outcome. For instance, in my section of the game, the character Gilligan gets a Were-Grue sent after him to keep him quiet, and the actions of the player determine whether it kills him or not. Either outcome gets them through the game, and obviously the outcome can't affect the later story as it's all leading to the same ending, but it gives players a delusional feeling of power. I know they like that. BlueYonder - CONTACT
- I try. --Trar (talk|contribs|grueslayer) 12:14, 26 January 2009 (UTC)
Uh, dude...
Hey, Trar, man, listen, I know I'm probably being flat-out rude at this point, but if we're ever going to get this done I need you to start updating a bit more regularly than this. Unless you've lost interest, in which case you could at least tell me so (I'll be dissapointed, but I'll understand). BlueYonder - CONTACT
- Listen. First off, i'm sorry for leaving. It's just that, well, other things have gotten in my way. Sabbaticals like this have happened before in GS'S past, and they will happen again. I'm kind of the on-off update kinds of person, and I apologize for being like that. I just lost interest for a while, and i'll start editing again soon. It happens. But rest assured, Grueslayer WILL be completed by 2077. For now, listen to http://www.enclaveradio.com/. --Trar (talk|contribs|grueslayer) 02:25, 4 March 2009 (UTC)
- Ah. Nice to see you back. And now that you are, I must confess I got a bit lax on updating as well after I thought you'd given up. Not even sure why I checked this today, I haven't in weeks. In any case, I really hope we can get this done. One last thing, though: if you do see yourself taking a lengthy hiatus in the near future, could you possibly let me know beforehand so I don't panic? BlueYonder - CONTACT
- You guys and your breaks =P. Well, I'm alive! Woooooooo. I see Trar took a shot at me a few pages up, so let me explain myself a bit. When i first joined this fine endevour, I was a senior in high school with nothing but free time on my hands, regular access to a computer, and pent-up motivation looking for an outlet. Fast forward to today. Im in college with a moderately heavy workload, very irregular access to a computer, and feeling creatively and mentally drained from my current lifestyle. When I do get access to a computer, I usually have more pressing issues to attend to like schoolwork and such, and the days where I could sink hours at a time into Grueslayer are all but gone I fear. Actually, I have a 6 page paper due tomorrow at 12:30pm that I only have 1 paragraph finished on. Why am I here you ask? Cause I was having a mental block and decided to surf the web randomly till it cleared. So thats my situation. I'll make an effort to throw in a page update every now and then, but until summer comes I cant promise anything. Even when summer does get here I'll most likely have to get a job, so yeah. My life sucks. Toodles. =D Gruekicker 03:33, 13 March 2009 (UTC)
- Ah. Nice to see you back. And now that you are, I must confess I got a bit lax on updating as well after I thought you'd given up. Not even sure why I checked this today, I haven't in weeks. In any case, I really hope we can get this done. One last thing, though: if you do see yourself taking a lengthy hiatus in the near future, could you possibly let me know beforehand so I don't panic? BlueYonder - CONTACT
sigh
I know it may seem like that I just left Grueslayer to die. Well, to be honest, i'm not surprised. Everyone has to take breaks once on a while. but...I took to long, didn't I? Anyways, i'm going to try and start this up again, however hard that will be. And what the hell happened to the template? Where's the black background?! I demand this to be resolved! --Trar (talk|contribs|grueslayer) 11:38, 23 April 2009 (UTC)
- Also, some schmuck has started adding pages to the Paris path. They are extremely shitty. Oh well. Maybe he'll burn out and we can continue from where he left off... --Trar (talk|contribs|grueslayer) 23:44, 23 April 2009 (UTC)
- Heh. I won't lie to you, I'd given up hope. But now you're back, perhaps we can put a few weeks of hard effort into this and really get it done. Yeah, you took too long, but it's not too late. Not yet. BlueYonder - CONTACT
- I agree. I might not be able to contribute as much as I hoped to over the summer, though. Things have changed. --Trar (talk|contribs|grueslayer) 20:07, 16 May 2009 (UTC)
- War. War never changes.AND NEITHER DOES GRUESLAYER. Ok I'll stop now.Gruekicker 18:07, 22 May 2009 (UTC)
- Yes, hello, Gruekicker. You planning to give us a hand? BlueYonder - CONTACT
- War may never change, but I am the LONE WANDERER BIATCH. I CHANGE EVERYTHING. --Trar (talk|contribs|grueslayer) 14:07, 30 May 2009 (UTC)
- Yes, hello, Gruekicker. You planning to give us a hand? BlueYonder - CONTACT
- War. War never changes.AND NEITHER DOES GRUESLAYER. Ok I'll stop now.Gruekicker 18:07, 22 May 2009 (UTC)
- I agree. I might not be able to contribute as much as I hoped to over the summer, though. Things have changed. --Trar (talk|contribs|grueslayer) 20:07, 16 May 2009 (UTC)
- Heh. I won't lie to you, I'd given up hope. But now you're back, perhaps we can put a few weeks of hard effort into this and really get it done. Yeah, you took too long, but it's not too late. Not yet. BlueYonder - CONTACT