Zork
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Foyer | Score: 25 | Moves: 22 |
The doorway that leads to the rest of the house still has an glowing green border. As you get closer your pants seem to get baggier...odd. The larger door on your right is still unsealed.
You've got some clothes, a butcher knife, a flashlight, some batteries, and the keychain (with a totally sweet gold key on it.) |