Zork
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Foyer | Score: 25 | Moves: 22 |
Eh, you've pretty much cleaned the upper room out. No reason to risk getting eaten by a Grue, is there? "You can only tempt fate so many times, whereas you can drink as often as you want without risk of being eaten by a Grue." ~Oscar Wilde
You are in the foyer. You have no drink. The doorway that leads to the rest of the house still has an glowing green border. As you get closer your pants seem to get baggier...odd. The larger door on your right is still unsealed.
You've got some clothes, a butcher knife, a flashlight, some batteries, and the keychain (with a totally sweet gold key on it.)
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