User:Gert5/Game/Help2
Manual page 2 | Problems solved: 0 | |
Don't know what Zork is? Let's get started than by clicking on the word Zork in the previous sentence. That links to the original Zork game - Zork I. It contains grues! On your journey, you must catch a grue by following it. You can know the grue is non-vicious because it did'nt attack you when it came. On this game, many questionable turns must be made, that means that you must make turns that God would'nt make, forgetting about the box art on the main page. The turns must be sure not to be so weird, because if you drop the point, it does'nt matter, because the New Zork team lost track of points on New Zork 2:The Remote. Probably lost track of moves even on New Zork I. Unlike the usual people who make the turns they think are right, our turns are paranormal weirdos. Points are not meant to be collected, for track of them are lost already in New Zork II:The Remote. Track of moves we're already lost in New Zork, the first game, though in Game 4, New Zork IV:The evil initial of the evil kittens remembers both, though game IV is not affected by any of the previous games. Remember to collect points instead of money or any other valuable thing, though still remember to find the grue. The grue was found in the end of New Zork III:A long day, though nothing about continuing the game was told of, unless you accept to play New Zork IV. |