User talk:Trar/Grueslayer/archive1

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 Somewhere Score: ? Moves: ?

You are in Archive One. The hologram projector expands, and shows holograms of all the Implementors and Creators yelling at each other.




I need a template. --Emmzee 22:17, 29 January 2007 (UTC)

I DID create this myself, though. --Trar 12:29, 31 January 2007 (UTC)

Yet you still managed to misspell my name. --Emmzee 13:43, 31 January 2007 (UTC)

It's fixed now. --Trar 23:03, 2 February 2007 (UTC)

I've created Template:Slayerheader, if you're going to have a similar interface to Zork (apart from the graphics, obviously). —Another Pongo Flame Sandbox 09:55, 17 April 2007 (UTC)

Yes, but we need a template with green text. Trar (talk|contribs|grueslayer) Mchammer.gif
I'm not sure how to do that. I've tried what I can. —Another Pongo Flame Sandbox 15:40, 17 April 2007 (UTC)
The only thing I can think of is manually changing text colour through use of the <font color> and <span style> tags, but that would take absolutely ages. —Another Pongo Flame Sandbox 15:51, 17 April 2007 (UTC)

I'd like to help, but i need someone to make pictures. Like a first person picture of a non-descript room. --Naughty Budgie 06:49, 18 April 2007 (UTC) Oh, i just made this: Template:Slayercommand So it should work.--Naughty Budgie 06:57, 18 April 2007 (UTC)

I'm pretty sure Emzee will do most of the pictures. —Another Pongo Flame Sandbox 17:35, 18 April 2007 (UTC)

Maybe it was the glue I was sniffing, but I believe I am the one who created Template:Slayerheader. Check the history if you're not convinced. Oh, yeah, and I've asked Spang to do some CSS wizardry on MediaWiki:Common.css to get green text. —Another Pongo Flame Sandbox 17:32, 18 April 2007 (UTC)

Okay, I've asked annoyed Spang. He says he would prefer not to do it. Don't worry though, I've got everything sorted. —Another Pongo Flame Sandbox 18:08, 19 April 2007 (UTC)

You want green text? (old reskin) [[1]] ---Han Solo (Flame)< 16:39, 19 April 2007 (UTC)

Thanks HGG. Anyway, I've created Template:Slayerlink for green links, though as Spang said to me, they may look a bit weird with yellow bullets. —Another Pongo Flame Sandbox 17:19, 19 April 2007 (UTC)

And we need at least one run-in with the nameless n00b from The Abyss. Trar (talk|contribs|grueslayer) Mchammer.gif

Wait, what noob? The sad thing is I should know, having created The Abyss and all... --Emmzee 22:27, 19 April 2007 (UTC)
The player, I meant. Trar (talk|contribs|grueslayer) Mchammer.gif
Oh, duh. --Emmzee 13:20, 20 April 2007 (UTC)

I made Image:Gsgrue.PNG for any Grue-related death pages. --Emmzee 15:51, 21 April 2007 (UTC)

Death template

I'll see what I can do to create a death template for Grueslayer. Trar (talk|contribs|grueslayer) Mchammer.gif

Great! I need one for this. And that windchimes one needs one also. ---Han Solo (Flame)< 01:22, 20 April 2007 (UTC)
Done! Trar (talk|contribs|grueslayer) Mchammer.gif
Crap. There goes mine Then.--Naughty Budgie 22:33, 20 April 2007 (UTC)

The save files.

Can someone make the pictures for the Save games? I've already started the George washington ones.--Naughty Budgie 10:52, 20 April 2007 (UTC)

Idea

Once we have a solid story and an ending, we should make the ending page invisible to the categories (see the Template:Slayerdied page for how to do that), and move the credits page from the beginning page to the ending page and make that invisible to the categories too. ust a thought. Trar (talk|contribs|grueslayer) Mchammer.gif

Yeah, and also possibly not make it obvious, like Game:Abyss/theend, but give it a misleading name. Also, at the end of each, a teamplate saying "USERNAME beat Grueslayer on easy/hard." --Emmzee 17:44, 20 April 2007 (UTC)

Hey

Since the player is GRUESLAYER, we need some work on those grue deaths. Trar (talk|contribs|grueslayer) Mchammer.gif

Let's make the player feel safe. Most deaths in ch1 are non-grue. S/He thinks s/he is safe from grues, then on ch2... *GRUE'D!!!!!!*

--High Gen. Grue 02:39, 21 April 2007 (UTC)

Yes, but we need a different kind of grue death, like grue battles for example. Oh, I have an idea! In easy mode, when the player escapes the police, and hard mode, when the player gets off the mountain, chapter 2 can start. Just a thought. Trar (talk|contribs|grueslayer) Mchammer.gif
Actually, I planned a storyline from the Police Station. It can be chapter two, I think it's pretty good. Hint:Has to do with the Deputy. Actualy, my hint is useless to the creators. I'm showing trar and Emmzee tomorrow. -Han Solo (High Gen. Grue) Comlink Grueslayer

C'mon!

With enough work, we could get this game featured! All it needs are some different and unique grue-related deaths and 2 endings, one for Easy Mode, and one for Hard Mode. And we also need userboxes for the two, plus one for if te player beats both modes. And both of the endings need to be hidden from the categories, for example, here's the code to do that: {{slayerheader|Title|20|100|nocat=null}}

But Grueslayer needs only one category, not one for Hard Mode and Easy Mode.

Just some thoughts. Trar (talk|contribs|grueslayer) Mchammer.gif

Hotel Uncyclopedia

Don't edit pages at Hotel Uncyclopedia. I have something palnned. (It's a red herring, grues invsde the hotel after power dies) --High Gen. Grue 20:25, 21 April 2007 (UTC)

There has to be an option for the player to bypass the hotel completely, or survive, because the plot and game would die if there weren't. Trar (talk|contribs|grueslayer) Mchammer.gif
There IS an option. Just don't take the pistol, or take the pistol, and shoot the bush. I still have to fix the second.
Also, both paths link to the police station. -Han Solo (High Gen. Grue) Comlink Grueslayer
Aren't ya gonna start work on it? Trar (talk|contribs|grueslayer) Mchammer.gif
Yup. In a few minutes. --High Gen. Grue 00:27, 24 April 2007 (UTC)

We need a plot.

There's no denying it. Zork 2 didn't go without a plot for too long, and it's one of the best damn things there is. So we need to start thinking hard. --Naughty Budgie 22:38, 21 April 2007 (UTC)

The plot starts in chapter 2 and is saturated with cliches. Eh? Eh? --Emmzee 22:50, 21 April 2007 (UTC)
What chapter 2? --Naughty Budgie 22:58, 21 April 2007 (UTC)
The thing that will be after Chapter 1. A. N. Otherpongo (Parp!/SB/Grueslayer/VFD//»For the Newbies) 11:33, 22 April 2007 (UTC)
I'm not great at plots. I can do dead ends, room descriptions, pictures and templates. That's about it. A. N. Otherpongo (Parp!/SB/Grueslayer/VFD//»For the Newbies) 11:35, 22 April 2007 (UTC)

Wtf?

Is it just me, or did Image:gsdead.PNG just disappear? --Emmzee 22:51, 21 April 2007 (UTC)

It's just you. I've been editing those pages and they've all been there.
Here's the ultimate test. Gsdead.PNG--Naughty Budgie 23:02, 21 April 2007 (UTC)
It's probably just my dad's shitty computer. By the way, for death by Grue, how about a {{gruedead}} template or something? Image:gsgrue.PNG will replace the normal death picture. --Emmzee 23:11, 21 April 2007 (UTC)
Yeah. For grue deaths, we could have this:
Gsgrue.PNG
Gsdead.PNG

--Trar (talk|contribs|grueslayer) Mchammer.gif

Okay.

I think once enough pages are done, and we have the endings for Easy and Hard modes (and the accompanying userboxes), maybe, juuust maaaybe, we could try this article for Pee Review and VFH. Trar (talk|contribs|grueslayer) Mchammer.gif

Plot idea.

So, i just had an idea for a plot. And it incorporates the nameless n00b from the abyss(i.e: You). So anyway, you find out somehow that the nameless n00b has retired from dying and is now playing it safe and playinga strange (Yet strangely familiar...) Game called Zork, and accidentally spills quantum Coffee on the computer, and what this does is bring the Ur-Grue from that game back. So you have to work together with n00b to find the four keys to the tech support building, because only when the computer is fixed, can you find out how the game ends and destroy the Ur-Grue. --Naughty Budgie 06:20, 23 April 2007 (UTC)

Plot Idea: ch1 Easy mode

DING! /me has lightbulb on head. I have a plot, it is cool to me. After the enterigation, if you don't say anything that is so stupid it kills you, sends you toa nice, comfy jail cell. After you spend a few hours there, the deputy sets you free, but since this is the Police Station, he player should hide. The deputy tellls you to stay in the air vents. The (corrupt) officer notices you are gone, and shows his true colors, locking the deputy in a room, backing her to a wall using a gun. The player then navigates through the air vents, and must kill the officer, and save the deputy. After that, the deputy becomes your friend for saving your life, and joins your quest. After that, the player and the deputy escape the police station, now wanted in 42 51 states. Then ch2 starts.

I don't have a name for the deputy yet. I also don't know if she will stay with the player for the rest of the game, die late in the game (she won't be of any help if she dies early), or they just part.

-Han Solo (High Gen. Grue) Comlink Grueslayer

Amazing, but make it 51 states, to confuse the player more and provide some nice player-narrator banter for pages to come. --Emmzee 22:50, 23 April 2007 (UTC)

AGREE! Should I implement it? -Han Solo (High Gen. Grue) Comlink Grueslayer
Also, the deputy still needs a name, and I still don't know if she is going to die, stay for the rest of the game, or part with the player. -Han Solo (High Gen. Grue) Comlink Grueslayer
It's a great idea, but I really don't want the Deputy to stay long, maybe to ch3. And here's a plot for Hard Mode: When the player gets off the mountain, ch2 starts. Trar (talk|contribs|grueslayer) Mchammer.gif
Will she die or will she just leave? --High Gen. Grue 23:18, 23 April 2007 (UTC)
I think she should leave. Cuz she's a Police Deputy, and she's gotta fight crime. Or she could die, your choice. And i'll be idle for a bit. bye Trar (talk|contribs|grueslayer) Mchammer.gif
Actually, after killing the corrupt officer, who nobody except the player and the deputy know is corrupted, both the player AND her are wanted in 51 states. --High Gen. Grue 23:25, 23 April 2007 (UTC)
But how will we explain the 51 states part? Trar (talk|contribs|grueslayer) Mchammer.gif
Ask Emmzee. --High Gen. Grue 00:19, 24 April 2007 (UTC)

Washington DC. --Emmzee 11:19, 24 April 2007 (UTC)

Hey, this idea is nice! Marshal Uncyclopedian! Talk to me!


At Game:Grueslayer/jail/are/die, if the player chooses any of the grues except the Russian Grue, the player dies. If player chooses Russian grue, player survive.

When the Russian grue is selected, after it dies because the player poked it, the interrogator says "So THAT'S why that kind was so easy to handle!". Trar (talk|contribs|grueslayer) Mchammer.gif

Implemented. -Han Solo (High Gen. Grue) Comlink Grueslayer

GRUE DEATH

How's about we make a template specifically for grue deaths?

And I want this image to be used at least once. Like for the final boss grue, or something:

Grue.jpg

What do you say? Trar (talk|contribs|grueslayer) Mchammer.gif

I don't think it's a good idea. It won't fit in with th rest of the pictures. -Han Solo (High Gen. Grue) Comlink Grueslayer
I DO agree it should be used for the final boss. It's so cool it needs a cooler image. -Han Solo (High Gen. Grue) Comlink Grueslayer
Something...green would be nice. To fit with the rest of the game. --Emmzee 12:44, 26 April 2007 (UTC)
Maybe you could turn the original image green, like with an editing program, or you can completely redo the image in paint, with MS Paint. Trar (talk|contribs|grueslayer) Mchammer.gif

Party!

Gsparty.PNG

I got bored and figured you guys could use it for something. --Emmzee 13:33, 26 April 2007 (UTC)

Maybe at the end of the game, when the player wins the game, we could use that. Trar (talk|contribs|grueslayer) Mchammer.gif
Who'd be the second person? -Han Solo (High Gen. Grue) Comlink Grueslayer
You guys can figure it out. You're the creative geniuses. My text adventure creative flow dried up after Abyss. --Emmzee 22:34, 26 April 2007 (UTC)
Can't be the Deputy, Trar want me to kill her off... -Han Solo (High Gen. Grue) Comlink Grueslayer
I say make it one of the bosses from mid-game that decides to join you and follow you throughout the game. What do you think? Conniving 23:17, 24 May 2007 (UTC)


A Grueslayer Public Servce Announcement

Please remember to bold vital and mis-leading objects. Thank you. -Han Solo (High Gen. Grue) Comlink Grueslayer

SAVEFILES

The save files located in Seattle, Washington, could be from later from Hard Mode after the player gets off Mt. St. Helens. Trar (talk|contribs|grueslayer) Mchammer.gif

It's possible, but the save-files are really just there for laughs. They shouldn't really allow players to cheat. A. N. Otherpongo (Parp!/SB/Grueslayer/VFD//»For the Newbies) 14:39, 28 April 2007 (UTC)

Image help

I didn't do Image:Gshotel.PNG quite right, and would like someone to redo it, upload it over the current image, and insert it here. This is for you, Emmzee! Trar (talk|contribs|grueslayer) Mchammer.gif

Don't worry, I'm onto it! I may not be Emmzee, but... A. N. Otherpongo (Parp!/SB/Grueslayer/VFD//»For the Newbies) 14:43, 28 April 2007 (UTC)
Done:

Gshotel.PNG
A. N. Otherpongo (Parp!/SB/Grueslayer/VFD//»For the Newbies) 15:25, 28 April 2007 (UTC)

Fix the dark green squares, and make it a bit smaller. --Emmzee 22:18, 28 April 2007 (UTC)
My image was of Grueslayer standing by the door to his room (room 684), with an exclamation point over his head, since it's after the power went out. Did you even look at my image?!!!?? I'm not mad, it's just that I wanted my image redone, in the same scene, just all that black space away. Oh well. Your image was good, by the way. Trar (talk|contribs|grueslayer) Mchammer.gif
Sorry, I did do the guy standing by his room, just look at the earlier versions. Yes, I did look at the image. Also, you seem pretty mad. AnotherBENSONBENSONPraise BENSONFalse BENSONBHOP 07:26, 29 April 2007 (UTC)
By the way, are the darker squares normal? A. N. Otherpongo (Parp!/SB/Grueslayer/VFD//»For the Newbies) 07:30, 29 April 2007 (UTC)
Done:

Gshotelroom.PNG – Preceding unsigned comment added by Anotherpongo (talk • contribs)

An exclamation point next to or replacing that question mark would be nice. --Trar (talk|contribs|grueslayer) Mchammer.gif 12:08, 29 April 2007 (UTC)
It's a bit too tall. Refer to one of the first screens in the start of Chapter 1 and scale accordingly. --Emmzee 12:44, 30 April 2007 (UTC)

Warp Room

The Warp Room would make a decent dead end. A. N. Otherpongo (Parp!/SB/Grueslayer/VFD//»For the Newbies) 08:09, 29 April 2007 (UTC)

So far, if it was a dead end, Hard Mode can't be won. The log is a dead end... -Han Solo (High Gen. Grue) Comlink Grueslayer
Actauly, i'll turn the log into the path that advances the story, and you can turn the portal into a dead end. -Han Solo (High Gen. Grue) Comlink Grueslayer
I created the portal, so maybe it'll be like making the player think "Oh yeah, i'm advancing the storyline!" Only to find himself eaten by a portal grue. I'd lvoe to see someone's reaction to that.--Naughty Budgie 06:36, 30 April 2007 (UTC)
Yeah, and we could introduce all types of Grues that maybe could reappear in Chapter 2, which should start when the player gets off of the mountain. --Emmzee 13:05, 1 May 2007 (UTC)

Steak

I've made some pages in Easy Mode, before you get arrested, you can cook steak and fight Hank Hill, or AAAAAAAAA!

Here's a link: Game:Grueslayer/cookandeatsteak.

I want the battle with Hank Hill to be unwinnable. And see what you can do with the AAAAAAAAA! option. --Trar (talk|contribs|grueslayer) Mchammer.gif 12:51, 29 April 2007 (UTC)

"In Grueland, nobody can hear you sccream..." -Han Solo (High Gen. Grue) Comlink Grueslayer

Idea

What about the save files being warped versions of the ACTUAL game, except that everything leads to death. Like:

  • File 1:Courtroom when the player gets caught (easy)
  • Files 2 and 3:Destinations after Mt. Saint Helens (Hard mode)
  • File 4:Grueland city limits (easy mode)
  • File 5:Endor space battle (??? mode)

-Han Solo (High Gen. Grue) Comlink Grueslayer

Battle

We have our battle mode implemented here. I'm gonna need help with the battle. Also, I would like that the prospector gives the player an item to spare his life. -Han Solo (High Gen. Grue) Comlink Grueslayer

Battle mode also implemented now at Game:Grueslayer/airvents/screaming/east. I want all wins to lead to one page, please. Marshal Uncyclopedian! Talk to me! 01:18, 5 May 2007 (UTC)
I'm making it the Prospector gives the Player the Light Stone. Then the Smith's Sword becomes a Light Sword after fusing the sword and the stone. Then the player stars slaying grues. -Han Solo (High Gen. Grue) Comlink Grueslayer

New Implementor

Welcome Uncyclopedian to the fray. Of craziness. -Han Solo (High Gen. Grue) Comlink Grueslayer

Crazy isn't the right word for it. Insane? UTTERLY WTPF?! Look, we have a general grue who thinks he's Han Solo, we have some guy called Uncyclopedian yet he's not the only Uncyclopedian, and we have ANOTHER pongo (There are so many!) And we have me, and insane budgie with devil horns and a tail the size of New Jersey. Tell me that THAT isn't asylum worthy.--Naughty Budgie 22:58, 5 May 2007 (UTC)
You forgot the fact that I somehow am an ally of both DiZ and Han. Oh yeah, and the fact that I AM THE UNCYCLOPEDIAN! Marshal Uncyclopedian! Talk to me! 23:02, 5 May 2007 (UTC)
Well let's have an insanity off! I bet i'm more insane than you, Uncyclopedian!--123.2.98.12 10:32, 6 May 2007 (UTC)
/me chokes Naughty Budgie for questioning the fact that High Gen. Grue isn't Han Solo -Han Solo (High Gen. Grue) Comlink Grueslayer
Crap. That IP was me. I wasn't logged in is all.--Naughty Budgie 09:45, 9 May 2007 (UTC)
<eats donut in front of han solo Mr. Grue> Ouroboros rules!!!!!! So do grues! I am the only uncyclopedian who can be called by their username as an Uncyclopedian. Ha! Marshal Uncyclopedian! Talk to me!
I'M A FREAKING BIRD!!! I HAVE A TAIL THE SIZE OF NEW JERSEY!!!! I GAME, AND PLAY VIDEOGAMES!!!--Naughty Budgie 08:59, 16 May 2007 (UTC)
Oh yeah, well I am an Ouroborosist in this time. That, that is insane. Plus, you already said you are a bird with a huge tail. Marshal Uncyclopedian! Talk to me! 23:45, 19 May 2007 (UTC)
I WORK IN AN ALIEN INSANE ASYLUM ON PLANET BUDGIE!!!! Now tell me! WHO WOULD NAME A PLANET, PLANET BUDGIE?--Naughty Budgie 23:12, 26 May 2007 (UTC)
And just where am I in this mess? --Trar (talk|contribs|grueslayer) Mchammer.gif 20:32, 28 May 2007 (UTC)
I am an Ouroboroist in this mess! Marshal Uncyclopedian! Talk to me! 22:13, 28 May 2007 (UTC)

Idea

How about, after the deputy is saves, a conversation may occur, which has the following lines included:

P "And what about the mirror?"

D "Oh, the one-way mirror, for if this ever happened."

P "You installed it the wrong way around."

D "Oh, sorry."

Or something like that. Marshal Uncyclopedian! Talk to me!

We have reached chapter 2

Game:Grueslayer/screaming/east/ronaldsshoot/trip. We have reached Chapter 2 on the Easy Mode. Marshal Uncyclopedian! Talk to me! 04:07, 5 May 2007 (UTC)

We need Chapter 2 to be continued, everyone. Marshal Uncyclopedian! Talk to me! 18:10, 5 May 2007 (UTC)

Inconsistency Alert!

When you are taken in by the police you lose all your items, but you seem to have them all back when you battle Ronalds. A. N. Otherpongo (Parp!/SB/Grueslayer/VFD//»For the Newbies) 09:48, 5 May 2007 (UTC)

Maybe, the player could find the items before the battle, searching the air ducts, the player finds the items in a locked room. --Trar (talk|contribs|grueslayer) Mchammer.gif 14:28, 5 May 2007 (UTC)
I threw the items in the room the Deputy was caught in. Except for one missing bullet... Marshal Uncyclopedian! Talk to me! 15:22, 5 May 2007 (UTC)
Which just happens to be a Light Stone, not a bullet, and is missing for plot reasons. (Actually, I forgot about that bullet when I created the battle). Marshal Uncyclopedian! Talk to me! 17:43, 5 May 2007 (UTC)
Maybe Ronalds took one bullet out to load his gun. --Trar (talk|contribs|grueslayer) Mchammer.gif 17:50, 5 May 2007 (UTC)
Yeah, that would be better. Marshal Uncyclopedian! Talk to me! 17:52, 5 May 2007 (UTC)

Idea for end of Chapter 2 Easy

My idea is that Chapter 2 ends when the player clears their name, and the Deputy's name. The evidence required is hidden in the Land of Flames(flamewars), in which, well, the hero fights grues, Euroipods, Contents, flame grues, and of course, the Chapter 2 end boss, Benson. Marshal Uncyclopedian! Talk to me! 18:25, 5 May 2007 (UTC)

And, maybe, the Deputy may be killed by some powerful thing there. The evidence will lead to a continuing plot, all coming to something like a mob led by the Ur-Grue, who somehow comes back to life. Marshal Uncyclopedian! Talk to me! 18:27, 5 May 2007 (UTC)
I was hinting at a plot with Ronalds' letter in Chapter 2. Marshal Uncyclopedian! Talk to me! 18:29, 5 May 2007 (UTC)
Yeah! Benson would be a great boss! --Trar (talk|contribs|grueslayer) Mchammer.gif 21:34, 5 May 2007 (UTC)
Perfect for this area, anyway. His existance has led to many flamewars. Marshal Uncyclopedian! Talk to me! 21:39, 5 May 2007 (UTC)
In Game:Grueslayer/screaming/east/ronaldsshoot/trip, who could the letter be from? --Trar (talk|contribs|grueslayer) Mchammer.gif 21:41, 5 May 2007 (UTC)
Some major baddie, who is an important member of this mob. Maybe the evidence at the end of Chapter 2 has something to do with it? Marshal Uncyclopedian! Talk to me! 21:45, 5 May 2007 (UTC)
Ur-Grue. 'nuff said.--Naughty Budgie 22:50, 5 May 2007 (UTC)
Mob led by Ur-Grue. Marshal Uncyclopedian! Talk to me!
Do you guys really think the Ur-Grue would sign its name on a letter showing it has connections to the mob? Marshal Uncyclopedian! Talk to me! 00:47, 6 May 2007 (UTC)
I think it'll be more interesting if the Ur-Grue worked under an alias.--Naughty Budgie 10:41, 6 May 2007 (UTC)
I agree. Marshal Uncyclopedian! Talk to me! 15:30, 6 May 2007 (UTC)

Whatever you do....

Don't delete my 7th option addition to the main Grueslayer page. It could be helpful. And because i'm Christan, and I wanted to change that 6 into a 7.

--Trar (talk|contribs|grueslayer) Mchammer.gif 23:24, 5 May 2007 (UTC)

Sure saves you in the easy mode grue choice. Marshal Uncyclopedian! Talk to me!

New Implementor(or helper)

We may have to give Conniving some credit, as he is editing. --Trar (talk|contribs|grueslayer) Mchammer.gif 01:54, 6 May 2007 (UTC)

Yes, but Conniving's edits have not been very good. Sunburned grue? Safe save games? Marshal Uncyclopedian! Talk to me! 01:56, 6 May 2007 (UTC)
SAVE GAMES THAT ACTUALLY LEAD SOMWHERE??? NOOOOOOOOOO! -Han Solo (High Gen. Grue) Comlink Grueslayer
I thought of the sunburn grue. You mean in the safe cave? "It is bright. You are likely to be scorched by a sunburn grue"? A. N. Otherpongo (Parp!/SB/Grueslayer/VFD//»For the Newbies) 08:15, 6 May 2007 (UTC)
In response to Anotherpongo's idea, I changed it from "sunburn" to "sunburned". Personally, I think the Grue should die in a cave filled with light, but I left well enough alone. Conniving 13:47, 15 May 2007 (UTC)

Implementor

Welcome him into the fray. He has good ideas up his sleep. -Han Solo (High Gen. Grue) Comlink Grueslayer

Problem with Game:Grueslayer/recent

Editing Grueslayer description templates, such as Template:Slayerstart (which I did just recently) aren't displayed. --L 09:21, 6 May 2007 (UTC)

ZORK IMPLEMENTOR L!!!!!!!!!!!!!!!!!!!!!1

This replacing police stuff with watchman stuff is great! There would still be arresting, and jailcells, though. Officer Ronalds could be the watchman who pulled the player over. But we would have to edit a lot. --Trar (talk|contribs|grueslayer) Mchammer.gif 13:28, 6 May 2007 (UTC)


Okay, we replace technology with something fitting for what L said.

Anyway, the original plot of Easy Mode CH2 has to be retained! What with the final boss being BENSON. --Trar (talk|contribs|grueslayer) Mchammer.gif 14:01, 6 May 2007 (UTC)

I agree with that. Marshal Uncyclopedian! Talk to me! 14:39, 6 May 2007 (UTC)
I don't agree about the statistic battle stuff. I like that idea. We can, however, COMBINE them... -Han Solo (High Gen. Grue) Comlink Grueslayer
But remember, the final boss still has to be Benson. --Trar (talk|contribs|grueslayer) Mchammer.gif 21:00, 6 May 2007 (UTC)
For chapter 2 easy. Marshal Uncyclopedian! Talk to me! 21:03, 6 May 2007 (UTC)

Can't there be at least a few injokes?

I think there should be at least a few injokes. Marshal Uncyclopedian! Talk to me! 16:06, 6 May 2007 (UTC)

Only ones that are funny. That means no Redundancy, no Russian Reversal, no Kocaine Kittens, no Chuck, Texas Norris... Actually, the only good ones seem to be SEHS, Galaxy Bazookas, Jordanhill railway station, Template:Monster, and maybe one Eurg. --L 11:29, 8 May 2007 (UTC)
Well I already put the Eurg in. Conniving 22:00, 21 May 2007 (UTC)

Technology

In Grueslayer, most of today's technology is retained, except a bit of the Zork series's magic and stuff is thrown in, and some mechanical devices are powered by other means, e.g, Zork Implementor L's vision that vehicles are powered by fire demons/dinosaurs. And the normal police officer-police cruiser-police station stuff is replaced by highway-watchman Watch-Wagon Watch-House stuff. Telephones and pistols still exist, albeit swords have replaced the pistol as current sidearm or main weapon. Snowmobiles and jetskis could be powered by ice demons and water demons, in that respect. And the occasional humor is allowed, of course! --Trar (talk|contribs|grueslayer) Mchammer.gif 22:35, 6 May 2007 (UTC)

I kinda liked it when the times where mixed. But the creators decide everything. -Han Solo (High Gen. Grue) Comlink Grueslayer
I liked it when the times were mixed as well. Marshal Uncyclopedian! Talk to me!
Sorry, all of the stuff changing the tech in now dead. it is dead. Dead Dead Dead. -Han Solo (High Gen. Grue) Comlink Grueslayer

Note: The Possessive of "Ronalds" is "Ronalds's"

Ask Lynne Truss. A. N. Otherpongo (Parp!/SB/Grueslayer/VFD//»For the Newbies) 07:01, 7 May 2007 (UTC)

What should we call the "Flame Sword"?

Anti-Flame Sword? Flame Sword? What? I need a name. I'm calling it an anti-flame sword at the moment. A. N. Otherpongo (Parp!/SB/Grueslayer/VFD//»For the Newbies) 07:09, 7 May 2007 (UTC)

OBJECTION!

About battle statistics, I guess we don't need them anymore. But on making cars and motorcycles run on DEMONS??? I think it would allow more creativity with the technology of the past and present mixed. I don't think Mt. Saint Helens asploded when there where beliefs in demons, magic, and the use of swords as modern-day weapons (Hard mode takes place *after* the volcano's eruption, save files include the Space Needle...). -Han Solo (High Gen. Grue) Comlink Grueslayer

Yeah, I forgot to tell you I am a devout Christan and I really don't like the inclusion of demons in the game. So maybe we can change the name. Any suggestions? --Trar (talk|contribs|grueslayer) Mchammer.gif 11:21, 8 May 2007 (UTC)
Daemons? Or maybe Djinn? (Incidentally, the "demons" are not so much Biblical devils as they are immaterial magical entities, like Maxwell's demon and Laplace's demon) --L 11:31, 8 May 2007 (UTC)
Fire Spirits? -Han Solo (High Gen. Grue) Comlink Grueslayer
Plus, swords are still used today, but not in war. Marshal Uncyclopedian! Talk to me!
Yeah, EVERY Abyss Game has modern day tech. -Han Solo (High Gen. Grue) Comlink Grueslayer

Uhhhhh...

May I have permission to revert all changes from Medieval to mixed? Seriously. INCONSISTENCY:Abyss had Vaccum cleaner attachments (Abyss), and Police Car Chases (Abyss 2). Seeing as Gruslayer is AFTER Abyss 2 and Abyss... -Han Solo (High Gen. Grue) Comlink Grueslayer

Han is correct. Unless something odd has happened to the tech in the world, there should still be tech that does not use demons to power it. Marshal Uncyclopedian! Talk to me! 00:56, 10 May 2007 (UTC)
And Grues are used in Abyss, with it's modern tech. -Han Solo (High Gen. Grue) Comlink Grueslayer
I'm reveting anyway. I think that's enough evidence. -Han Solo (High Gen. Grue) Comlink Grueslayer
There was also a police chase in Abyss. --Emmzee 01:19, 10 May 2007 (UTC)

Shall we archive...

So we have room for the flamewar between L and me about inconsistency issues? That, and this is getting big. It's getting as big as oh I don't know... Spang's talk page? -Han Solo (High Gen. Grue) Comlink Grueslayer

Wait - who said that Grueslayer was Abyss 3?

I was under the assumption that this was a different series altogether. --L 07:53, 12 May 2007 (UTC)

Well I just came up with the idea and it sounded great and everyone agreed and now it's heah!!!!!!!!!!!!!111 --Trar (talk|contribs|grueslayer) Mchammer.gif 12:56, 12 May 2007 (UTC)
It was teased at at the end of Abyss, and after Abyss 2, I figured the series needed saving. --Emmzee 12:58, 12 May 2007 (UTC)
No, it's the same series. —Pongo (talk) (gs) 13:26, 12 May 2007 (UTC)
It has always been a sequel to Abyss. Marshal Uncyclopedian! Talk to me! 13:52, 12 May 2007 (UTC)

Can I help?

If so, what can I help with? --He's a radical rat! (Talk page!/Contribs)

Editing, basically. You see, the key to Grueslayer things, is that you can help whenever you want. Once you make enough pages (perhaps... 12?) We might make you an implementor.--Naughty Budgie 09:03, 16 May 2007 (UTC)

Sequel?

So, i just started a grueslayer sequel. It's very different.--Naughty Budgie 01:13, 19 May 2007 (UTC)

Already? Well... where is it? Conniving 17:43, 21 May 2007 (UTC)
It's not finsihed :( --Naughty Budgie 09:38, 23 May 2007 (UTC)
Well can you provide me a link on my talk page? :o And we don't even know where the current project will go when it will end. Conniving 23:50, 23 May 2007 (UTC)

Save Points?

Aren't we going to make it so that each chapter is a save point?

For example, if you die in chapter 2 easy you restart at the beginning of chapter 2 easy? We could create a template using editable parameters or even niftier, parser functions! —Pongo (talk) (gs) 08:03, 20 May 2007 (UTC)

I've made a cool restart template at User:Pongo Version 2/slayerdied. You like? —Pongo (talk) (gs) 09:04, 20 May 2007 (UTC)
Why does the second one have a "ch2hardrestart"? I thought hard mode was supposed to be a dead end. Conniving 17:36, 21 May 2007 (UTC)
Hard mode isn't a dead end. There's easy mode and hard mode. Hard mode may be harder, but it isn't a dead end. ?|COMRADE_PONGO_V2|RUN_CMD|RUN_GSLYR 18:27, 21 May 2007 (UTC)
So you WILL have a ch2easy version, right? For the Land of Flamewars? Conniving 21:20, 21 May 2007 (UTC)
Yeah, if trar and Emmzee like the idea. ?|COMRADE_PONGO_V2|RUN_CMD|RUN_GSLYR 16:42, 22 May 2007 (UTC)

The basic Chapter 2 Easy restart page is ready, at Game:Grueslayer/ch2easyrestart. It's not perfect, though. ?|COMRADE_PONGO_V2|RUN_CMD|RUN_GSLYR 17:14, 22 May 2007 (UTC)

I've just realised, there is a probllem with the generic death pages. Oh, well, I guess we can scrap that idea... ?|COMRADE_PONGO_V2|RUN_CMD|RUN_GSLYR 17:23, 24 May 2007 (UTC)
We could make different generic death pages for each chapter. Or should we blame the boringness of the death on the player and "punish" them by sending them back to chapter one? Maybe that, but I think L won't like it if we go for a "wayward DM" here. :(
Or if all else fails, use FIRE! And burn down generic death pages. Conniving 01:36, 25 May 2007 (UTC)

What should we do?

  1. Scrap the idea of a level-specific death template
  2. Re-create each generic death-page for each chapter
  3. Scrap generic death pages

I'm not sure. I'd be okay with either 1 or 2. I think 2 would be rather complicated though. What about generic red herrings? ?|COMRADE_PONGO_V2|RUN_CMD|RUN_GSLYR 16:30, 25 May 2007 (UTC)


Generic red herrings to do what? Lead us away from the decided-upon chapter-based gameplay? I'll go with #3. Blam them. It's not hard to make them again with #2. Conniving 17:54, 25 May 2007 (UTC)
Well, perhaps generic death pages that aren't grue related, but make sure that like the xyzzy page, you have a lot of different options as to what it could be.--Naughty Budgie 23:15, 26 May 2007 (UTC)
1. Marshal Uncyclopedian! Talk to me!

Non-Grueslayer links

The bold text is almost indiscernable from the normal non-text. The bold text that DOES contain links looks exactly like the text that just describes items. I really think that the color of the gsl text should be changed to either a darker green or a lighter one. But it should be able to spot without having to hover over EVERY bold text. Assuming you can even determine the bold text from the rest. Conniving 17:40, 21 May 2007 (UTC)

That's the point. We can disguise secret links to secret rooms inside bold text, and stupid players will never find it! --Emmzee 13:28, 22 May 2007 (UTC)
How about this then? We make the links a different shade of green, leave the non-links alone, then make the secret links the same color as the words that look like they aren't links. Conniving 23:06, 26 May 2007 (UTC)

We need xyzzy!

We could make a xyzzy page. Anyone got any ideas for what might happen? ?|COMRADE_PONGO_V2|RUN_CMD|RUN_GSLYR 16:43, 22 May 2007 (UTC)

Link to Zork Pi, the save files (but not the Grueland one that asks if it's the player's save file), and throw in an Abyss reference. And one for The Castle. Yeah, link to that game. And don't forget to make Grueslayer try to pronounce it as "sissy" in one of the random outcomes. Conniving 19:53, 22 May 2007 (UTC)

HEY GUYS!

You're forgetting scores and moves for each page. Score and moves are 0 for generic death pages, and you guys need to help me work out the moves and scores for the pages that just have stupid text or question marks instead of numbers! --Emmzee 12:57, 23 May 2007 (UTC)

I kind of like it when the death pages have moves & scores OTHER THAN the normal moves & scores. For example: ? and ?. --Trar (talk|contribs|grueslayer) Mchammer.gif 23:28, 23 May 2007 (UTC)
It kinda gives humor. --Lt. High Gen. Grue The Few The Proud, The Marines 23:36, 23 May 2007 (UTC)
Well yes, but we don't want to just get lazy. You may fear that having an actual move counter tells the player he/she's going in the right direction, but imagine how much more pissed off they will be after learning they went down a longer-than-normal dead end. I could start on it now if you need me to. Conniving 23:44, 23 May 2007 (UTC)

I'm leaving...

Don't worry, I'll be back. See ya. I'm going on vacation. I might be around for an hour or two tomorrow morning (UK time), but I don't know. ?|COMRADE_PONGO_V2|RUN_CMD|RUN_GSLYR 19:29, 25 May 2007 (UTC)

You shall be missed. Conniving 00:17, 26 May 2007 (UTC)
Indeed. --Lt. High Gen. Grue The Few The Proud, The Marines 00:36, 26 May 2007 (UTC)
We can go on without you, but you will be missed, Pongo 2.0.0.0.0. Marshal Uncyclopedian! Talk to me! 00:46, 26 May 2007 (UTC)
I'll only be gone for a week, btw. ?|COMRADE_PONGO_V2|RUN_CMD|RUN_GSLYR 06:25, 26 May 2007 (UTC)
Indubitably!--Naughty Budgie 01:11, 26 May 2007 (UTC)