UnVerse

From Uncyclopedia, the content-free encyclopedia
Jump to navigation Jump to search
 Warehouse Score: 0 Moves: 2

Enter the warehouse.

You enter the warehouse. There are six doorways at the other side of the room doorway at the other side of the warehouse, a long with an open doorway that appears to lead into a court of law. There is also a telephone booth at the other side of the room. There is also a newspaper laying on the ground. In the far left corner of the warehouse, two men are debating something. In the far right corner of the room is a bookshelf. There are a dictionary, guidebook and travel guide laying on the top of the shelf. In the nearby left corner is a pile of scripts. In the nearby right corner is a musician. On the left side of the room is an open doorway that leads to an alley that leads to a university. In front of you, there is a sign that says "Quote of the Day" with a quote below that. Behind the sign appears to be a pile of reviews. To your right, there is a note with a poem on it nailed to the wall.

Enter the first doorway.

Enter the second doorway.

Enter the third doorway.

Enter the fourth doorway.

Enter the fifth doorway.

Enter the sixth doorway.

Enter the phone booth.

Pick up the newspaper and read it.

Pick up guidebook and read it.

Listen to the debate.

Examine the bookshelf.

Look at the pile of scripts.

Ask "Why?".

Ask the musician to sing something.

Enter the university.

Look at the quote.

Examine the pile of reviews.

Read the poem.

Read the travel guide.

Enter the court of law.

What the heck?

GET THE HELL OUTTA HERE!