Leitmotif

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It's all just noise.

Well, I just found out NOBODY here knows what a leitmotif is! Basically, a leitmotif is a part of a song that represents a place (such as your mother's bedroom) or idea (such as Epstein not killing himself). It's used occasionally, and is often times regarded "the best part of a song" (such as that bit in It's Hip To Fuck Seals, which OPOSSUM could use to make a new parody and shit...)

Q&A[edit | edit source]

Why do they matter?[edit | edit source]

They make music cooler!

But I don't listen to music![edit | edit source]

You do. You will. You have.

Fuck off![edit | edit source]

Okay.

Why Uncyclopedia has never heard of this[edit | edit source]

Well, to simply put it, Uncyclopedia gives no shits for music (except UnMusic, but its a dead horse. A rotting one.). So as a result, there's never been a page for Leitmotif. Well actually there has been mentions of leitmotifs, but only on like 3 pages that haven't been edited since (roughly) 2010, which was 15 years ago.

history of leitmotifs[edit | edit source]

WARNING: THIS SECTION IS USELESS

So apparently, this retard called "Bitchard Wagner" invented leitmotifs in one of his like billions of musical pieces. Think it was that horn(y) bit in "Siegfried" or something. And maybe the pussy ass Fr*nch made it too. It happens to be associated with this time called the "Sexy Romantic Period" and then the Germans invented "Leitmotiv" and then English fuckers made it into "Leitmotif" because English sucks and couldn't make their own name for it. Fucking unoriginal bitches. Then, they kind of got forgotten, and leitmotifs were never ever seen or used again...


Until 2020, when ULTRAKILL dropped.

Basically, its a fast paced FPS thing. It's pretty good, you should go buy it, or Hakita might smite you. But anyways, a lot of people call its soundtrack "peak" because it is, but it uses leitmotifs a shit ton, and might as well revive such a concept. Its usage of leitmotifs apparently make the game "peak" because our stupid monkey brains do emotions.