User:ARandomPage/Deltarune

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Deltarune
Dr rons delta.png
Popularity is seldom attributed to originality.
Developer(s)Lesser Fox, Temmie Chang, Everdraed
Publisher(s)Toby Fox
Release dateUnreleased, still in development
Platform(s)

“I can do that!”

~ Jevil on Deltarune

Deltarune is a collection of in-development code that includes a fandom and video-game, both free of charge. The game is about a teenager and their school bully falling into a closet and finding a strange land that includes monsters that want to murder them, a kind anthropomorphic goat with a gun, and points filling you with strange powers. It's called Deltarune because Toby Fox, the publisher, liked a certain symbol from Undertale and wanted to expand on it, making the developer shoehorn in a prophecy into the game. You play as Kris, a silent prankster of a teenager who falls into a closet and ends up in a castle with a lonely goat living inside.

The game has a story which tries to tell you that your choices mean nothing, with the very first thing you do being discarded and you being placed inside a strange teen known as "Kris". Due to this, you and Kris decide that prophecies suck and decide to remove the Delta Rune, an important symbol, from existence. Like Undertale before it, it has a cast of anthropomorphic animals and 1 weird human, but this time, humanoid versions of real-world objects are included as well.

Gameplay[edit | edit source]

The game consists of 2 worlds, Light and Dark. In both, you get to control Kris, run around, and talk to people, but only in the Dark World can you use magic, meet strange magic characters, and fight them. The fight system is similar to Undertale, but this time, sprites are coloured and you have multiple characters to play around with. Unlike Undertale, four out of your five playable characters can cast magic, ranging from an overpowered healing attack that heals for single-digit numbers of HP, a projectile that busts rudeness, and a cataclysmic blizzard attack.

Development[edit | edit source]

Deltarune, unlike Undertale, was meant to be just a game. Toby Fox, the publisher, never wanted to update Undertale, but he liked puns and strange symbols so much that he once again commissioned Lesser Fox, Temmie Chang, and Everdraed to help make a game with him. This game, called Deltarune, reused many of Toby's old ideas, as a predecessor to Deltarune was conceptualized and scrapped many years before Chapter 1's release.

The game was developed much more slowly than Undertale, as Lesser Fox was lazy and Toby Fox spent one and a half years trying to find a better engine for the game. Due to how long Chapter 2 took, Toby has hired several more developers to work on Deltarune. Only time shall tell if this mess of code will ever be fully released, though...

Fandom[edit | edit source]

As the two games have many similarities, Deltarune's fandom usually consists of the same things as Undertale's fandom. However, Deltarune has no Megalovania equivalent, which made most Deltarune remixes better and less numerous. As there is less content in the game, there is less Rule 34 as well. AUs and fangames also still exist, though in lesser quantity. Though this may make one think that Deltarune's fandom is much tamer than that of Undertale, this is made up for by the Deltarune community's sheer wackiness.

For example, weird dreams from random strangers can turn into AUs and good characters of their own. An example of this is "Prunsel", a giant mute eyeball who sees everything and is theorized to be Deltarune's Papyrus equivalent. On the other hand, a simple meme can turn into a full-fledged fighting game character, as seen in the character of Ralsei.

Plot[edit | edit source]

Setting[edit | edit source]

As stated before, the game consists of the Light and Dark worlds. The Light World is a relatively realistic world similar to our own, with the main difference being that versions of the UNDERTALE monsters now live peacefully among humans. Only larger forms of magic exist in the Light World, such as the ability to create a Dark Fountain. Light World characters, aka. Light Nerds, that enter a Dark World will have access to magic and a cool new form.

The Dark World is a fantasy-like world created by Dark Fountains, which are magical Light World objects that turn a room into a whole world and soup-up the objects inside to become characters. These souped-up objects are called "Dark Nerds", because you'd have to be a nerd to design one. Magic is much more plentiful in the Dark World, as magic is what allows Dark Worlds to exist. Unlike the Light World, of which these is only one of, there can be many different Dark Worlds. Fortunately for Kris, who, by now, has probably gone insane over their adventures, there is a limit to the amount of Dark Worlds that can exist, as Dark Fountains will bring chaos to the world should too many exist at once.

Normal Route Story[edit | edit source]

After Kris' SOUL is possessed by you and Kris and Susie fall into a hole in the school closet, Kris and Susie meet Ralsei, who tells them about a prophecy and how Kris and Susie are destined to become heroes and save the world all in a week. Ralsei tries to make sure that this week-long series of adventures goes well, and teaches Kris the ways of pacifism and not using excessive violence. The first two adventures of the game go exactly as Ralsei planned, but Kris has other ideas like stopping destiny and forcing you out so Kris can control themself again.

Kris opens a fountain inside of their own home, now able to control the location of later adventures. This third adventure appears to be normal at first glance (minus Kris finding much more moss than they should be finding and Toriel being here), but Kris has set up their home in such a way that the resulting Dark World is designed to be hard and cause you, the SOUL, to Burn in Despair.

Weird Routes[edit | edit source]

Like UNDERTALE before it, each Deltarune chapter aside from the first has a genocide route meant for pure physical and psychological warfare against the in-game characters and the idiot who caused this mess. Unlike its predecessor, you have to manipulate Kris' friends into committing mass murders instead of doing it yourself, as your choices don't matter enemies are smarter this time and can flee. This usually results in several major changes to the chapter, including a drastic change in the manipulated character's personality, severe damage to the chapter's Dark World, a secret superboss taking the place of the final boss, and Kris' need to be free growing more and more.