Zork
| Set #1, Take III | Score: 0 | Moves: 21 |
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It appears we have now arrived at the optional driving stage. Get from Point A to Point B without killing yourself. Or totaling my damn car.
No, old Peelie is actually my grandmother's. But the Isle of Man can't make her another one, so watch it.
You put the idiotic junk heap into gear, stomp on the accelerator, annnnnnnnnnddd immediately plow directly into the closed garage doors.
The flimsy excuse for a car has been totaled.
Too late. I'm afraid that you've already been given a shank in the ribs.
As you take your last breath, you feel relieved of your burdens. The feeling passes as you find yourself before the gates of Hell, where the spirits jeer at you and deny you entry. Your senses are disturbed. The objects in the dungeon appear indistinct, bleached of color, even unreal.
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