UnGames:Make it to Ketchikan/TellChuckAboutStory

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He sure is a really good listener.
You sit down with Chuck and tell a story to him. A story of how a pregnant man has escaped from the death trap that is Ojai and the even worse death trap that is literally everything else on the way to Ketchikan. You explain how you've ended up inside the story, which is currently in an unspecified location in the Salish Sea. You tell Chuck about Luna, about the Eldritch Zone, about the significance of moccasins. You even tell him about your secret fear of salmon. You then take a look at him just to make sure he heard everything you said and realize that he's dead.

Well, damn. At the very least during all that time you spent talking to the dead an exit door appeared somewhere high up. You don't know how high though, since the story is literally indistinguishable from a void right now.

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