| American Civil War
|
| Part of the Civil War (dur!)
|
| Date |
April 12, 1861-April 9, 1865
|
| Location |
the South (and sometimes the North)
|
| Result |
Death for lots of people
|
|
| Belligerents |
da North
| da South
|
| Commanders and leaders |
Many different commanders
| Robert E. Lee
|
| Strength |
| TBD
| 70,000
|
| Casualties and losses |
| 70,000
|
The American Civil War was a smashing scene with some lovely acting, in which da North "got jiggy wit" the Confederacy. This is it's story if it were a board game.
| Infantry |
x10 |
pv=500
|
| Cavalry |
x10 |
pv=500
|
| Artillery |
x5 |
pv=250
|
| Ironclads |
x5 |
pv=250
|
| Lincoln |
|
|
|
+incompetent commanders |
pv=-1000
|
|
+superior numbers |
pv=2000
|
|
+better equipment |
pv=500
|
|
Total |
3000 points
|
Special Rule: Enemies may continue to bring it up until player uses the "Grant Card"
| Infantry |
x5 |
pv=250
|
| Cavalry |
x5 |
pv=250
|
| Artillery |
|
pv=150
|
| Ironclads |
|
pv=100
|
| Submarines |
|
pv=500
|
| Davis |
|
|
|
+good commanders |
pv=1000
|
|
+Rebel Yell |
pv=750
|
|
Total |
3000 points
|
Special Rule: Don't even think about outnumbering the enemy (not enforced, that's just the way it is)
| Infantry |
x10 |
pv=500
|
| Cavalry |
x10 |
pv=500
|
| Artillery |
x10 |
pv=500
|
| Victoria |
|
|
|
+world's greatest empire |
pv=2500
|
|
+world's greatest navy |
pv=3000
|
|
+sleeping giant |
pv=2000
|
|
Total |
3000 points
|
Special Rule: May not enter game until after Antietam or until South plays "Get Out of Slavery Free" card, after that may enter if they wish.