User:Asema/ht/chmk
Fucking Batshit Insane Warground | <insert name here> | These Titles Are Really To Please Han |
Welcome one and all to the game. I'll tell you this right out - you're going to need to do some, gasp, decision making. For one thing, while I'm not stopping you from having multiple adventurers, the game is designed so that you use only one character throughout the many adventures this project will - hopefully - end up with. However, many items are genre specific - this is stated right out when you purchase the items. An item designed for fantasy games will not work in one of Han's modern army beatdown games, for example. With all that said, let's get down to business! Your character sheet should start out like this: Your name the rambler 12 endurance 12 power
1 will 1 intellect 1 stealth 1 avoidance 1 resilience
no skill Your physical description.
Next, distribute 6 points between endurance and power, and 8 points among your six main attributes, seen above.
Will allows you to summon up the raw mental power to cast spells and send out powerful blows. Normally, you can cast spells and use attacks that require 1 will. Each point of will increases your willpower by 1 (a character with 8 will can use attacks that require 8 will; simple). Intellect allows you to survey your situation and observe details. Each point of intellect lets you resist the first n points of damage from an attack, where n is your current intellect. Some tasks require a high amount of intellect. Stealth allows you to avoid being seen. Stealth allows you to deal extra damage (one extra point of damage per point) when you surprise an enemy, and it may also open up new dialogue choices to you. Avoidance allows you to open up new dialogue choices. You know the drill. Resilience helps you not die. Some items have a resilience requirement for usage.
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