User:Asema/ht/chmk

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 Fucking Batshit Insane Warground <insert name here> These Titles Are Really To Please Han

Welcome one and all to the game. I'll tell you this right out - you're going to need to do some, gasp, decision making. For one thing, while I'm not stopping you from having multiple adventurers, the game is designed so that you use only one character throughout the many adventures this project will - hopefully - end up with. However, many items are genre specific - this is stated right out when you purchase the items. An item designed for fantasy games will not work in one of Han's modern army beatdown games, for example.

With all that said, let's get down to business! Your character sheet should start out like this:

Your name the rambler

12 endurance

12 power


1 strength

1 will

1 intellect

1 stealth

1 avoidance

1 resilience


no spell

no skill

Your physical description.


Got that down? Good. Let's start by naming (easy enough if you're not a retard) and describing (use no more words than you need to, and get the essential features down) your character. Don't bother with clothing; that comes later.

Next, distribute 6 points between endurance and power, and 8 points among your six main attributes, seen above.


Endurance is used to avoid death, holding it off through sheer resilience and power. Each point of resilience adds two to this statistic, and each point of avoidance adds one to this statistics. Power is used to summon up might for brutally powerful attacks and magic spells, depending on the setting. Each point of will adds two to this statistic. Each point of strength adds one to this statistic.


Strength is used to lift stuff and deal damage. Normally, you can carry five items and deal 1-4 damage with an unarmed attack. Each point of strength adds one damage to an unarmed attack, and every two points allows you to carry one additional item.

Will allows you to summon up the raw mental power to cast spells and send out powerful blows. Normally, you can cast spells and use attacks that require 1 will. Each point of will increases your willpower by 1 (a character with 8 will can use attacks that require 8 will; simple).

Intellect allows you to survey your situation and observe details. Each point of intellect lets you resist the first n points of damage from an attack, where n is your current intellect. Some tasks require a high amount of intellect.

Stealth allows you to avoid being seen. Stealth allows you to deal extra damage (one extra point of damage per point) when you surprise an enemy, and it may also open up new dialogue choices to you.

Avoidance allows you to open up new dialogue choices. You know the drill.

Resilience helps you not die. Some items have a resilience requirement for usage.


Done with your attributes? Good. Now for you to pick abilities. You can use abilities you meet the will requirement for. Depending on your interests, you can grab spells, attacks, or practical abilities. Select three that you meet the prerequisites for.


Finally, pick one weapon and be on your way!