Zork
Jump to navigation
Jump to search
store | Score: ? | Moves: ? |
You push the Grue over and run for your life. No sense in getting killed, now is there? You enter a long, dusty, whitewashed hall. The Grue is huffing after you. Stacks of old papers and torn leaflets are scattered about on the floor. There are three doors at the end of the hallway: One marked 'Parking Lot', and another marked 'Grues'. There is also a third door with an 'Exit' sign, to the east. It seems to lead out the back entrance of the store.
|