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 Cellar Score: 25 Moves: 23


> go back to foyer

You are in the foyer. Suddenly, you hear an outraged scream of "This isn't Big Wed!" and the sound of a shotgun being loaded. (This sound is very distinct, and in fact cannot ever be mistaken for anything else.)


> get the hell outta here

I don't understand "get the hell outta here." Please rephrase.

Now you can see the kid emerging from the living room, a murderous glint in his eye.


> open trapdoor

The door reluctantly opens to reveal a rickety staircase descending into darkness.

The kid, with tears running down his face, aims right at your heart.


> down


You are in a dark and damp cellar with a narrow passageway leading east, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.

It is very dark. You are likely to be eaten by the Anti-Grue.

The trapdoor slams shut behind you, and you hear an automatic security mechanism locking it, barring it, chaining it, pouring concrete over it, and dropping several anvils on top of it. Also, I think it Scotch-taped the edges. And just in time, too.