UnGames:Main Page/Editing Guideline/Random

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Method 1 - <option>[edit | edit source]

<choose>

<option weight=(optional)>(Text A)</option>

<option weight=(optional)>(Text B)</option>

(...)

</choose>

“You can use it in quota template (B)”

~ This an example

and link too(b)

<option> is

massive use[edit | edit source]

<choose><option weight=1>a</option><option weight=1>b</option></choose>

a a a a b a b a a a

The result probably will repeats when you refresh the webpage.

Method 1 - Template:Rand[edit | edit source]

This template is using the time to generate a random number.

{{Rand| (range) | (seed) | (prime) }}

例子:

  • {{Rand}} 82
  • {{Rand|256}} 118
  • {{Rand|1000}} 182
  • {{Rand|1000|3.14}} 966

Add Minimum[edit | edit source]

{{#expr: (Minimum) + {{Rand|(Maxium-Minimum)+1)| (seed) | (prime) }}}}
  • {{#expr: 500 + {{Rand|500}}}}

500-999: 682

Pads the random number to the specified width[edit | edit source]

{{padleft:{{Rand| (range) | (seed) | (prime) }}| (digis) |0}}
  • {{padleft:{{Rand|9999}}|4|0}}

000-9999: 7402

Problem[edit | edit source]

Template:Rand is using time to generate random number, so two {{Rand}} will cause same result.

If no seed or prime is inputed, they will get same result.

{{Rand|85000}}、{{Rand|85000}}、{{Rand|85000}} 

68182, 68182, 68182

If you want to generate two random number, you should use Mod to separate a big number to two.

comparison[edit | edit source]

  • If you just want to display random test, it's more convenient to use <option>.
  • <option> cannot work in Parser Functions. Use {{Rand}}.