Template:Pokeman

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Posrow3.png

SEEL PSN L. 6
HP:

   

Seel.png

MINCCINO PSN L. 21
HP:
70/72

   

Spr b 5b 572.png
Seel has no idea what is going on, so it used ICE BEAM!

Syntax

p1 : determines the name of the player's Pokemon, e.g. MINCCINO.
p1lvl : the player's level.
p1effect : Effects such as burning, poison, etc upon the player's pokemon.
p1hp : Current amount of HP that the player's Pokemon has.
p1maxhp : Maximum amount of HP that the player's Pokemon can have.
p1spr : The sprite used by the player's Pokemon, such as "Seel.png".
p1size: The width of the player's sprite in pixels, defaults to 192. To mirror a sprite, use a negative value (e.g. -192)
p2 :
p2lvl :
p2effect :
p2hp :
p2maxhp :
p2spr : Same stuff as above, but for the enemy's pokemon.
p2size : The width of the enemy's sprite in pixels, defaults to 128. To mirror a sprite, use a negative value (e.g. -128)
prjctl : Projectiles fired to indicate attacks, such as [[File:Posrow3.png]]
turn : If it's the player's turn, this should be set to 1. If it's the enemy's turn, this should be set to 2.
text : The text box that appears below. In this case, it reads "Seel has no idea what is going on, so it used ICE BEAM!"
Copy the following:
{{pokeman
|p1=
|p1hp=
|p1maxhp=
|p1lvl=
|p1effect=
|p1spr=
|p2=
|p2hp=
|p2maxhp=
|p2lvl=
|p2effect=
|p2spr=
|turn=
|prjctl=
|text=
}}