Template:Pokeman
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MINCCINO PSN L. 21
HP:70/72
SEEL PSN L. 6
HP:
HP:70/72

Seel has no idea what is going on, so it used ICE BEAM!
Syntax
p1 : determines the name of the player's Pokemon, e.g. MINCCINO. p1lvl : the player's level. p1effect : Effects such as burning, poison, etc upon the player's pokemon. p1hp : Current amount of HP that the player's Pokemon has. p1maxhp : Maximum amount of HP that the player's Pokemon can have. p1spr : The sprite used by the player's Pokemon, such as "Seel.png". p1size: The width of the player's sprite in pixels, defaults to 192. To mirror a sprite, use a negative value (e.g. -192) p2 : p2lvl : p2effect : p2hp : p2maxhp : p2spr : Same stuff as above, but for the enemy's pokemon. p2size : The width of the enemy's sprite in pixels, defaults to 128. To mirror a sprite, use a negative value (e.g. -128) prjctl : Projectiles fired to indicate attacks, such as [[File:Posrow3.png]] turn : If it's the player's turn, this should be set to 1. If it's the enemy's turn, this should be set to 2. text : The text box that appears below. In this case, it reads "Seel has no idea what is going on, so it used ICE BEAM!"
Copy the following: {{pokeman |p1= |p1hp= |p1maxhp= |p1lvl= |p1effect= |p1spr= |p2= |p2hp= |p2maxhp= |p2lvl= |p2effect= |p2spr= |turn= |prjctl= |text= }}