Zork
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Maze | Score: 155 | Moves: 86 |
Tired, sweaty, smelly, and absolutely filthy, you trudge back to the ladder where the whole mess began. After nearly an hour of traveling through the maze, you find the room with the ladder once again.
In front of you stands a charred and slightly bent ladder. From the looks of it, the trap used up all 1.21 jigawatts of electricity on the Grue, and seems to be safe to use. Also, your bolt cutters are sitting in the corner, completely undamaged by the battle.
Your spirits are lifted once again now that your bolt cutters are in your pockets. |