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Zork

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 Road out of Hell Score: 0 Moves: 9


> "I challenge you to Zork!"
Nodding solemnly, Death telekinetically wheels in a nearby Tandy 500 displaying the Zork opening screen.

 Nondescript Room Score: 0 Moves: 0


ZORK I: The Great Underground Empire

Copyright (c) 2005, 2006, 200X Unfocom, Inc. All rights reserved.

Revision 2828174 / Serial number 840726


Nondescript Room
You are in a nondescript room of nondescript size. Exits are to the north, south, and west. Oh, and there's a Grue over there in the corner.
> _

"WHOEVER LASTS THE LONGEST IS THE WINNER. I GET THE FIRST MOVE."

Death turns to the screen and places its (conspicuously hairy) hands on the keyboard.


> wait
Time passes...

Death says "LET'S SEE... WHAT IS THIS "GRUE" IN THE CORNER?"

 Nondescript Room Score: 0 Moves: 1


> examine grue
Man, you've never played this game before, have you? The Grue devours you before you have a chance to scream.


*** You have died ***


Would you like to start over, restore a saved position, or end this session of Zork? (Type RESTART, RESTORE, or QUIT):
> _


"WHAT?"


> "What the frotz?! You... lost on the first move?! Sweet merciful Artemis!!"
"IT DIDN'T TELL ME WHAT A "GRUE" IS."


> "I don't believe it! Death itself doesn't know about GRUES, the number one cause of death in Zork?!!"
"HOW WAS I SUPPOSED TO KNOW THAT THE "GRUE" WAS ABLE TO DO THAT? REALLY, THAT'S JUST RIDICULOUS. WHO MADE THIS CRUMMY GAME, ANYWAY?"

Death, now much humbler than it was two turns ago, slinks to the side, inviting you to begin your game.


 Nondescript Room Score: 0 Moves: 0

Nondescript Room
You are in a nondescript room of nondescript size. Exits are to the north, south, and west. Oh, and there's a Grue over there in the corner.
> _


You have to last longer than 1 move in order to beat Death.

Your move:

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