User:Kazimiera/Social Justice Warrior

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Social Justice Warrior (SJW) was the American name of Soshuru Justisu Kuwestu, a highly influential role-playing game for the Famicom (Nintendo Entertainment System).

Plot[edit | edit source]

A descendent of the legendary hero Erdrick lives in Tantegal Castle with King Lorik, where they hoard all the treasures of the common people, many of whom have to go without their daily portions of tomatoes. To further divide the people, he enlists the help of the Shitlord, a wizard who lives in a castle across the moat and controls the behavior of various monsters.

The heroxn of the game, Princx Gwymynz, is the young non-binary child of King Lorik who is dedicated to ending the system of privilege for both Kingdoms. To do this, xe sets out on a quest to fight the Shitlord.

Gameplay[edit | edit source]

By today's standards, the gameplay of Social Justice Warrior was very tiresome. Most of the game is spent walking around and talking to very confused townspeople, while the rest is spent picking fights with mindless slimeballs encountered in the wilderness.

In hindsight, Social Justice Warrior was annoying even by the standards of the time; the original Legend of Zelda predated the game and involved collecting triforce pieces, which at least gave the player a mild sense of accomplishment. It is actually inexplicable why anyone ever wasted their time playing Social Justice Warrior.

Localization[edit | edit source]

The localization of Social Justice Warrior left much to be desired. In order to give it the maximum amount of "authenticity," the translation team rendered all dialog in a very strange dialect of English that was completely incomprehensible to people living in the 1980s; for example:

My non-binary child, heed this trigger warning and then listen to my words. It is told that in the past ages Erdrick exploited the labor of demons with the Ball of Privilege. Then came the Shitlord who erased this knowledge from the history books and hid the truth about demons in the dustbin.

In subsequent releases, the text became somewhat more standard.