Super Smash Bros. Brawl

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The official box art, Tinkle ruins everything. Rated T for Tinkle.
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For those without comedic tastes, the so-called experts at Wikipedia have an article about Super Smash Bros. Brawl.

Super Smash Bros. Brawl is a relatively decent 2008 fighting game developed by Nintendo for the Wii. It is the successor to the faster-paced, and therefore far superior game, Super Smash Bros. Melee.

Although the public was disappointed in Brawl's exclusion of Dr. Mario, Mewtwo, Pichu, Roy, and Young Link, Shigeru Miyamoto proceeded with his plans to exclude them. Several statements were released by Miyamoto detailing the reasons these characters did not make an appearance in Brawl, but IGN commenters were too stubborn to pay attention.

Brawl received generally positive reviews from critics and fans, though some lamented its inexplicably slower-paced button control response than Melee. It also drew criticism for its extremely long delays in release date — several hundred Nintendo fanatics killed themselves due to waiting so long.

Gameplay[edit]

The gameplay in Brawl is quite versatile as far as methods of control go. Players will find it possible to plug in the Nintendo Gamecube Controller to play in the same fashion one would play Melee. Other devices are also known to work. Forks, screwdrivers, spoons, metal and glass pipes, Dance Dance Revolution pads, thermostat switches, and the Wii Nun chuck are confirmed methods of playing Brawl.

The gameplay in Brawl has changed slightly from Melee to gameplay that is more suitable to accomodate players that insist on neatly placing the blame of their seemingly endless tide of losses upon their chosen character's inadequacy. Losing a match to a more skilled player, often places the elephant that is known a self-esteem problem onto the losing player. This is more frequent in cases where the losing player dedicates a large portion of their life to the game. The realization that somebody could "pwn" them so often and with such ease, often shocks their entire self-outlook thus causing them to mentally reflect on their inadequacy as a player.

Nintendo chose to take action and address this issue by changing several characters' stats. This resulted in more "Noob-Friendly" gameplay in Brawl than in Melee. Several characters that were portrayed in Melee as strong-willed, combat-enduring adversaries, have since been reduced to snivelling, crack-addicted, homeless people singing for quarters in Los Angeles in Brawl.

Brawl has made an applaudable attempt at popularity by featuring things known as Assist Trophies. These assist trophies are apparently people that fall from the sky (Don't ask me, I didn't make the game) who, when activated by a player, begin to blow clouds of marijuana smoke at that player whilst attacking enemy players in a manner that is easily recognizable by fans of the particular character's series.

Production[edit]

Reception[edit]