Plants vs Zombies war (Walkthrough)/Mini-games

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NOTES: Read the List of plants and List of zombies before reading this.


For the criminally insane, You might need more torture to your masochism in order to gain "pleasure" or in here, dominance with the game. As a result, You would actually PAY THEM FOR CONTENT!

Anyway, Here is a list of mini-games and their strategy in plants vs zombies war. All of these can only be unlocked by paying a fee of 5.99. (Unlocks All mini-games.) Be warned though, Some of these minigames are borderline impossible. You have been warned.

A star can be obtained when you complete any of these levels without losing lawnmowers. But who cares?


Locked and loaded Level 1[edit | edit source]

  • Stage: America
  • Plants: Sunflower, Kernel-pult, Spikeweed, Wall-nut, Iceberg lettuce
  • Zombies: Regular Zombie, Conehead Zombie, Buckethead Zombie, Solar Zombie, Football Zombie
  • Number of waves: 2

This looks like a copy of the first pirate seas Locked and loaded from plants vs zombies 2, but much more difficult. 60+ Zombies rush on screen at once, and the Kernel-pults and spikeweeds obviously can't get enough. What's worse, there is only two plant food in this level, making things worse. It's just the first minigame, but people already started using powerups. Think of the insanity of the later minigames.


Locked and loaded level 2[edit | edit source]

  • Stage: America
  • Plants: Sunflower, Strafruit, threepeater, Gloom Shroom, Cactus ball, Split pea
  • Zombies: Regular Zombie, Conehead Zombie, Buckethead Zombie, Digger Zombie, Armored samurai zombie, Queen zombie
  • Number of waves: 2

I knew in here you are supposed to use a lot of multidirectional plants to kill zombies, but You can at most build a few starfuits and split peas before dying in the awe of 90+ zombies on screen, while the gloom-shrooms cost 175 sun and are impossible to build when 2 columns of Digger zombies, a column of armoured samurai zombies, 3 queen zombies, and 40+ Regular and coneheads swarm the screen at the first wave, which appears right after 5 groups of zombies. To top the cum on the wound, You have absolutely nothing to block the zombies and you may very will lose a few lawnmowers even before the final wave. No strategy can be said about this one as the zombies will probably overwhelm you before a strategy.

Locked and loaded level 3[edit | edit source]

  • Stage: America
  • Plants: Sunflower, Tall-nut, Iceberg lettuce, Melon-pult, Cabbage-pult, Kernel-pult, Snapdragon
  • Zombies: Regular Zombie, Conehead Zombie, Buckethead Zombie, Hamster Keeper Zombie, Zombie Hamster, Zomboni, Zombie bobsled team
  • Number of waves: 2

This level is Absolutely insane, as the zombies will totally obliterate you before the term "strategy" comes in place. The second zombie is a hamster keeper zombie and since you have no lightning reeds or spikeweeds, will release a gigantic wave of Zombie hamsters that is virtually impossible to stop and it is only followed by a column of buckethead zombies. After this The zombies start coming in gigantic waves in an amount of around 150+ before you can even place your first melon-pult, and you will lose all your lawn mowers due to hamsters before you can even know it, as they come by the thousands.(You read it right, as the Hamster keeper zombie releases 100 zombie hamsters.), while the zomboni sends out legions of uncountable zombie bobsled teams that cannot be comprehended. In the last time i tried to beat this level, I was overwhelmed by at least 2000 hamsters in the FIRST WAVE. Then i obviously lost my brain because of the insanity.

Invisi-ghoul[edit | edit source]

  • Stage: England
  • Plants available in conveyor belt: Peashooter, Kernel-pult, Gunk shroom, Wall-Nut, Iceberg Lettuce, Split-pea
  • Zombies: Regular Zombie, Conehead Zombie, Buckethead Zombie, Zomboni, Zombie bobsled team, Sludge Zombie, Digger Zombie, Football Zombie
  • Number of waves: 2

First i will tell you how to identify the zombies:

  • Conehead Zombies make a dull thudding sound when hit.
  • Buckethead zombies make a metallic clang when hit.
  • Zombonis make an engine sound before they appear and also make visible ice.
  • Digger zombies make a sound when raising up into the ground. They also make a sound when underground and have visible dirt as well.
  • Sludge zombies make visible sludge when walking and their sludge is also visible.
  • Football zombies are like conehead zombies but faster.

Now as for the level, this is just like level 2-5 but worse, as there are at least 90 zombies on screen when after the first wave. Especially zombonis which cannot be frozen by gunk, hit by butter or frozen by iceberg lettuce. And since none of these plants are area of effect save for the gunk shroom which sticks stacked up zombies, Things quickly get nightmarish past the first wave. Lawnmowers are inevitable just like most minigames, as this is just too fucking insane. Unless you have a lot of coins, but where's the fun of masochism if you do so?

It's raining seeds[edit | edit source]

  • Stage: world graveyard
  • Available plants: All aside of Heat pad, Plantern, Pure lilypad, and paid plants
  • Zombies: Regular Zombie, Conehead Zombie, Buckethead Zombie, Football Zombie, Zombnuke, Gargantuar, Imp, Kicker Zombie, Dynamite Zombie, Queen Zombie
  • Number of waves: 4
  • Number of Graves: 8

There is no actual strategy in this one, as all plants are random and When a gargantuar appears you are most likely dead, as it appears before the first wave and you most likely won't have enough defenses to fight it. Most of the plants also tend to be split peas instead of something coherent so when the 500-zombies-plus waves that happen right after the 7th group of zombies (and right after the first gargantuar) you will most likely have nothing worth of shit to defend yourself as 4 Queen zombies will inflate the 50 or so gargantuar's health to 1200 HP each and insane zombies such as Football Zombies and Kicker Zombies spawn from graves at the first column from the right before the first wave even started. Did i forgot that even you had somehow pulled out something coherent, A zombnuke can ruin that for you instantly? Overall, there is no coherent strategy, but treasure what you have, as all of it can be lost in an instant.

Dirt blitz[edit | edit source]

  • Stage: China
  • Available plants in conveyor belt: Beet, Wall-nut, Iceberg lettuce, Pure lilypad
  • Zombies: Regular Zombie, Conehead Zombie, Buckethead Zombie, Sludge Zombie
  • Number of waves: 3

This stage has all zombies appearing from the dirt lanes which span across all 5 lanes unlike most china levels. And it's even more insane than level 4-5, as zombies can raise up as far as in the second column to the right! What's worse, You have only non-area-of-effect beets to defend yourself, while all the zombies come in 90+ numbers! Overall, be prepared to lost ALL your lawnmowers in the final wave, And those who do not most likely used power nuke more than 3 times.

Zombotany X[edit | edit source]

  • Stage: England
  • Zombies: Peashooter Zombie, Wall-Nut Zombie, Tall-Nut Zombie, Melon-pult Zombie, Imitater Zombie, Squash Zombie, Jalapeno Zombie, Beet Zombie, Fume-shroom Zombie, Gloom-shroom zombie
  • Number of waves: 4

For more on these zombies, please see List of zombies.

Anyway, this is possibly the hardest minigame, or even level in the entire game. The perfect compliment and the sheer number of zombies will overwhelm every single defensive plant (Even gianuts) in the entire game, and it makes getting this past this level completely pointless. Anything,and possibly everything you place will be destroyed instantly, and any attempt to block the zombies are pointless, as melon-pult zombies pass through wall and tall nuts while fume shroom zombies attack through gianuts, and an entire column of jalapeno zombies will clear all your defenses before your defenses can reach it. tl;dr: Just skip it.

Last Stand 1[edit | edit source]

  • Stage: World graveyard
  • Zombies: Regular Zombie, Conehead Zombie, Buckethead Zombie, Kicker Zombie, Horse cavalry zombie
  • Starting sun: 2000
  • Waves: 1
  • Number of plant food: 3
  • Number of graves: 20

A column of gloom-shrooms and a column of Gianuts in front. The end.....if you have the gianut, of course. And if you don't you gonna get pwnt as 90+ zombies rain down the screen and wall-nuts/tall-nuts will be kicked. The gloom shroom, however, will take care of this all by themselves, along with the gianut.

Last Stand 2[edit | edit source]

  • Stage: world graveyard
  • Zombies: Regular Zombie, Conehead Zombie, Buckethead Zombie, Zomboni, Zombie bobsled team, Hamster Keeper Zombie, Zombie Hamster
  • starting sun: 2000
  • Waves: 1
  • Number of plant food: 3
  • Number of graves: 25

The difficulty turns from "pay to win" to "DIE DIE DIE DIE", as 50+ Zombonis, 70+ Hamster keeper Zombies and hundreds of Regular type zombies swarm into the screen! You will have to build Two columns of fume shrooms and a column of spikerocks because it's the best i can come with. Once the buckethead zombies come en masse, use plant food as there are no way to destroy them normally. Once the spikerocks are penetrated and you have no plant food, Let the lawnmowers loose because you will die. Especially in the final waves where 100+ zombies appear on screen!

Last Stand 3[edit | edit source]

  • Stage: World graveyard
  • Zombies: Gargantuar, Zompanzer
  • Starting sun: 3000
  • Waves: 1
  • Number of plant food: 2
  • number of graves: 10

Near Fucking impossible. This Level is absolutely impossible without the power nuke and even with it, you still die a lot. There are only 70+ zombies on screen in this time, but every single one of them is either a gargantuar or a zompanzer Making constantly using instant kills the only option. (Not to say the gargantuars might spawn from graves at the 1st column as well.) What i did is to place an iceberg lettuce in the far left, use plant food to freeze the gargantuars and zompanzers, fire a few squashes, cherry bombs or jalapenos and support it with power nuke/power zap, and that's the only thing i can possibly fucking do. This level will drive you mad and there is absolutely no way to create a coherent build out of this. This is one great scam and only a fool like You would spend coins on it.

Endless zone[edit | edit source]

  • Zone: America

The endless zone is the equivalent of survival endless of plants vs zombies 1 and challenge zone from pvz2. This is basically survival endless without the upgrade handicap, and The player, as usual starts with the regular zombie, conehead zombie, and buckethead zombie. After round 1, their plants on lawn will be preserved and the zombies will raise in difficulty. While this might make it seem easy, it isn't. Zombie waves start by having 30+ on screen at flag 1, then 50+ on flag 2 then by each round the waves of zombies increases by 20 and this quickly goes up to 120 zombies on screen in flag 10 and this never stops growing. Flag 15+ is considered near-impossible even by billionare-bandits that don't seem to run out of money like most let's play faggots from youtube, as they had reported 250+ zombie-on-screen waves as well as 8 zombnukes dropping at once. What's worse, there is a new zombie called "Ultimate final decisive zombmech Ω" who literally DESTROYS your lawn with it's missiles, and you can just imaging the insanity of 1000+ Zombies on screen, with 40 Ultimate final decisive zombmech Ω, 30 Gargantuars, 50 Zombonis, and legions of insane bullshit all wanting your money for the Lulz. And there was a master gamer (his name shall not be said) who decided to break in the coding of the game and changed his flag count to 1000. He was never heard of again.

Conclusion[edit | edit source]

Why are you still getting scammed? Click here to your survival guide now!